180 lines
2.6 KiB
INI
180 lines
2.6 KiB
INI
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[hiddenAction_是玩家去自杀]
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autoTrigger:if not self.isControlledByAI()
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deleteSelf:true
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[hiddenAction_AI的游戏开始旧日]
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autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
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fireTurretXAtGround:OldSun
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fireTurretXAtGround_withOffset: 0,0
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fireTurretXAtGround_withProjectile:OD
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fireTurretXAtGround_count:1
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addResources:hp=-999999999
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[turret_OldSun]
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x:0
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y:0
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canShoot:false
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projectile:OD
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[projectile_OD]
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life:99
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instant: true
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spawnUnit:目视者*10
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speed: 1
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largeHitEffect: true
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frame: 0
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shadowFrame:1
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drawType:1
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targetGround: true
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areaDamage: 350
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areaRadius: 90
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areaExpandTime:35
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deflectionPower:-1
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lightColor: #FFEEEE00
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lightSize: 1
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[hiddenAction_AI的游戏开始妖姬]
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autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
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fireTurretXAtGround:SkyBlue
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fireTurretXAtGround_withOffset: 0,0
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fireTurretXAtGround_withProjectile:SY
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fireTurretXAtGround_count:1
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addResources:hp=-999999999
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[turret_SkyBlue]
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x:0
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y:0
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canShoot:false
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projectile:SY
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[projectile_SY]
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life:99
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instant: true
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spawnUnit:幻蓝重构蚁*10
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speed: 1
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largeHitEffect: true
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frame: 0
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shadowFrame:1
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drawType:1
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targetGround: true
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areaDamage: 350
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areaRadius: 90
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areaExpandTime:35
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deflectionPower:-1
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lightColor: #FFEEEE00
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lightSize: 1
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[hiddenAction_AI的游戏开始魔龙]
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autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
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fireTurretXAtGround:MD
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fireTurretXAtGround_withOffset: 0,0
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fireTurretXAtGround_withProjectile:XY
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fireTurretXAtGround_count:1
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addResources:hp=-999999999
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[turret_MD]
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x:0
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y:0
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canShoot:false
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projectile:SY
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[projectile_XY]
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life:99
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instant: true
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spawnUnit:伊甸*10
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speed: 1
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largeHitEffect: true
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frame: 0
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shadowFrame:1
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drawType:1
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targetGround: true
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areaDamage: 350
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areaRadius: 90
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areaExpandTime:35
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deflectionPower:-1
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lightColor: #FFEEEE00
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lightSize: 1
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[core]
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maxHp:900
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name: AISystemV1
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class: CustomUnitMetadata
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price: 1300
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showInEditor:false
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mass: 4000
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radius: 17
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displayRadius: 18
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canRepairBuildings: true
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canRepairUnits : false
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nanoRange: 95
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nanoBuildSpeed: 50
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nanoRepairSpeed: 0.3
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[graphics]
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total_frames: 1
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image: SHARED:blank.png
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image_wreak: NONE
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image_turret: SHARED:blank.png
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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isFixedFiring: true
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turretSize: 3
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turretTurnSpeed: 3
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maxAttackRange: 170
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shootDelay: 50
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[movement]
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movementType: LAND
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moveSpeed:0.4
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moveAccelerationSpeed: 0.03
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moveDecelerationSpeed: 0.08
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#targetHeight: 2
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maxTurnSpeed: 3.5
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turnAcceleration: 0.25
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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