169 lines
2.5 KiB
INI
169 lines
2.5 KiB
INI
|
[core]
|
||
|
name: 小飞飞
|
||
|
class: CustomUnitMetadata
|
||
|
price: 1000
|
||
|
maxHp: 400
|
||
|
mass: 1000
|
||
|
|
||
|
displayText:Square Fighter
|
||
|
displayDescription: The precedence of the Magic Dragon First Air declares, there is nothing that it canot be cleaned.
|
||
|
|
||
|
displayText_zh:式方战机
|
||
|
displayDescription_zh:魔龙的前期先决战机,没有什么是它不能清理的,但代价是需要能量攻击。\n[主攻:弱对地,强对空]
|
||
|
|
||
|
techLevel: 1
|
||
|
buildSpeed: 24s
|
||
|
|
||
|
availableInDemo: false
|
||
|
|
||
|
radius: 20
|
||
|
#displayRadius: 15
|
||
|
isBio: false
|
||
|
#softCollisionOnAll: 3
|
||
|
softCollisionOnAll: 24
|
||
|
|
||
|
energyMax: 6
|
||
|
energyRegen: 0.0043
|
||
|
energyNeedsToRechargeToFull:true
|
||
|
|
||
|
[graphics]
|
||
|
total_frames: 1
|
||
|
|
||
|
image: ROOT:/assets/magicdragonimg/smallfly/小飞飞.png
|
||
|
image_wreak: ROOT:/assets/magicdragonimg/smallfly/小飞飞_dead.png
|
||
|
image_turret: NONE
|
||
|
#scaleImagesTo: 20
|
||
|
#scaleTurretImagesTo: 9
|
||
|
|
||
|
image_shadow: AUTO
|
||
|
shadowOffsetX:1
|
||
|
shadowOffsetY:1
|
||
|
|
||
|
|
||
|
lock_body_rotation_with_main_turret: true
|
||
|
|
||
|
[attack]
|
||
|
turretRotateWithBody: false
|
||
|
|
||
|
canAttack: true
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: true
|
||
|
|
||
|
turretSize: 10
|
||
|
turretTurnSpeed: 4
|
||
|
maxAttackRange: 170
|
||
|
shootDelay: 15
|
||
|
|
||
|
|
||
|
#isFixedFiring: true
|
||
|
|
||
|
|
||
|
[turret_1]
|
||
|
#missile
|
||
|
invisible: true
|
||
|
x: 0
|
||
|
y: 0
|
||
|
idleDir:0
|
||
|
|
||
|
shoot_sound:missile_fire
|
||
|
shoot_sound_vol:0.1
|
||
|
shoot_light:#FFEECCCC
|
||
|
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: false
|
||
|
canAttackUnderwaterUnits: false
|
||
|
projectile: 1
|
||
|
size: 17
|
||
|
#turnSpeed: 15
|
||
|
|
||
|
delay: 110
|
||
|
|
||
|
energyUsage:1
|
||
|
|
||
|
|
||
|
#turnSpeed: 3.9
|
||
|
#turnSpeedAcceleration: 0.2
|
||
|
|
||
|
|
||
|
[turret_2]
|
||
|
#missile
|
||
|
invisible: true
|
||
|
x: 0
|
||
|
y: 0
|
||
|
idleDir:0
|
||
|
|
||
|
shoot_sound:missile_fire
|
||
|
shoot_sound_vol:0.1
|
||
|
shoot_light:#FFEECCCC
|
||
|
|
||
|
canAttackFlyingUnits: false
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: true
|
||
|
projectile: 2
|
||
|
size: 15
|
||
|
#turnSpeed: 15
|
||
|
|
||
|
delay: 50
|
||
|
|
||
|
energyUsage: 0.4
|
||
|
|
||
|
|
||
|
#turnSpeed: 3.9
|
||
|
#turnSpeedAcceleration: 0.2
|
||
|
|
||
|
[projectile_1]
|
||
|
#missile
|
||
|
directDamage: 50
|
||
|
areaDamage: 20
|
||
|
areaRadius: 25
|
||
|
life: 240
|
||
|
speed: 0.3
|
||
|
targetSpeed: 3
|
||
|
trailEffect: true
|
||
|
largeHitEffect: true
|
||
|
|
||
|
#ballistic: true
|
||
|
#ballistic_delaymove_height:0
|
||
|
#ballistic_height: 10
|
||
|
frame: 4
|
||
|
autoTargetingOnDeadTarget: true
|
||
|
|
||
|
[projectile_2]
|
||
|
#missile
|
||
|
directDamage: 10
|
||
|
|
||
|
life: 240
|
||
|
speed: 0.8
|
||
|
targetSpeed: 8
|
||
|
trailEffect: true
|
||
|
largeHitEffect: true
|
||
|
|
||
|
#ballistic: true
|
||
|
#ballistic_delaymove_height:0
|
||
|
#ballistic_height: 10
|
||
|
|
||
|
frame: 6
|
||
|
|
||
|
|
||
|
autoTargetingOnDeadTarget: true
|
||
|
|
||
|
[movement]
|
||
|
movementType: AIR
|
||
|
moveSpeed: 0.7
|
||
|
moveAccelerationSpeed: 0.03
|
||
|
moveDecelerationSpeed: 0.03
|
||
|
|
||
|
landOnGround: false
|
||
|
|
||
|
reverseSpeedPercentage:0
|
||
|
|
||
|
|
||
|
maxTurnSpeed: 3.6
|
||
|
turnAcceleration: 0.2
|
||
|
|
||
|
moveSlidingMode :true
|
||
|
moveIgnoringBody:true
|
||
|
moveSlidingDir: 181
|
||
|
|
||
|
slowDeathFall: true
|