146 lines
2.3 KiB
INI
146 lines
2.3 KiB
INI
|
|
|||
|
[core]
|
|||
|
name: 四恒防空塔
|
|||
|
class: CustomUnitMetadata
|
|||
|
price: 600
|
|||
|
maxHp:2000
|
|||
|
mass: 1200
|
|||
|
|
|||
|
footprint: -1,-1,1,1
|
|||
|
|
|||
|
#used for placement, and placement of other buildings
|
|||
|
constructionFootprint: -1,-1,1,1
|
|||
|
|
|||
|
techLevel: 1
|
|||
|
buildSpeed: 0.002
|
|||
|
#availableInDemo: true
|
|||
|
|
|||
|
displayText: Siheng Anti-air Tower
|
|||
|
displayDescription: -The main air defense military T2 buildings of the ancient Magic Dragon\n-country attacked unauthorized AIR Army that dared to invade.
|
|||
|
|
|||
|
displayText_zh: 四恒防空塔
|
|||
|
displayDescription_zh: -魔龙古国的主要防空军事建筑T2,对胆敢来犯的未授权空军部队进行打击。
|
|||
|
|
|||
|
radius: 16
|
|||
|
#displayRadius: 25
|
|||
|
isBuilding: true
|
|||
|
|
|||
|
|
|||
|
[graphics]
|
|||
|
total_frames: 1
|
|||
|
|
|||
|
image: ROOT:/assets/magicdragonimg/hotaa/热流塔T2.png
|
|||
|
image_wreak: NONE
|
|||
|
image_turret: NONE
|
|||
|
#scaleImagesTo: 20
|
|||
|
#caleTurretImagesTo: 3
|
|||
|
|
|||
|
#AUTO
|
|||
|
image_shadow: AUTO
|
|||
|
shadowOffsetX:1
|
|||
|
shadowOffsetY:1
|
|||
|
|
|||
|
|
|||
|
[attack]
|
|||
|
canAttack: true
|
|||
|
canAttackFlyingUnits: true
|
|||
|
canAttackLandUnits: false
|
|||
|
canAttackUnderwaterUnits: false
|
|||
|
|
|||
|
turretSize: 20
|
|||
|
turretTurnSpeed: 3
|
|||
|
|
|||
|
|
|||
|
maxAttackRange: 320
|
|||
|
shootDelay:1.5s
|
|||
|
|
|||
|
|
|||
|
[turret_1]
|
|||
|
x:11.8
|
|||
|
y:-11.1
|
|||
|
warmup:1s
|
|||
|
idleDir:0
|
|||
|
size:1
|
|||
|
canAttackFlyingUnits: true
|
|||
|
canAttackLandUnits: false
|
|||
|
canAttackUnderwaterUnits: false
|
|||
|
#shoot_flame:large
|
|||
|
shoot_light:#FFEECCCC
|
|||
|
projectile:1
|
|||
|
|
|||
|
[turret_2]
|
|||
|
x:-11.8
|
|||
|
y:-11.1
|
|||
|
warmup:1s
|
|||
|
idleDir:0
|
|||
|
size:1
|
|||
|
canAttackFlyingUnits: true
|
|||
|
canAttackLandUnits: false
|
|||
|
canAttackUnderwaterUnits: false
|
|||
|
#shoot_flame:large
|
|||
|
shoot_light:#FFEECCCC
|
|||
|
projectile:1
|
|||
|
|
|||
|
[turret_3]
|
|||
|
x:11.8
|
|||
|
y:12
|
|||
|
warmup:1s
|
|||
|
idleDir:0
|
|||
|
size:1
|
|||
|
canAttackFlyingUnits: true
|
|||
|
canAttackLandUnits: false
|
|||
|
canAttackUnderwaterUnits: false
|
|||
|
#shoot_flame:large
|
|||
|
shoot_light:#FFEECCCC
|
|||
|
projectile:1
|
|||
|
|
|||
|
[turret_4]
|
|||
|
x:-11.8
|
|||
|
y:12
|
|||
|
warmup:1s
|
|||
|
idleDir:0
|
|||
|
size:1
|
|||
|
canAttackFlyingUnits: true
|
|||
|
canAttackLandUnits: false
|
|||
|
canAttackUnderwaterUnits: false
|
|||
|
#shoot_flame:large
|
|||
|
shoot_light:#FFEECCCC
|
|||
|
projectile:1
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[projectile_1]
|
|||
|
#missile
|
|||
|
directDamage: 75
|
|||
|
life: 240
|
|||
|
speed:0
|
|||
|
targetSpeed: 8
|
|||
|
trailEffect: true
|
|||
|
largeHitEffect: true
|
|||
|
ballistic: true
|
|||
|
ballistic_delaymove_height:1000
|
|||
|
ballistic_height: 200
|
|||
|
frame: 4
|
|||
|
autoTargetingOnDeadTarget: true
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[movement]
|
|||
|
movementType: LAND
|
|||
|
moveSpeed: 0
|
|||
|
moveAccelerationSpeed: 0.01
|
|||
|
moveDecelerationSpeed: 0.01
|
|||
|
|
|||
|
maxTurnSpeed: 0
|
|||
|
turnAcceleration: 0.1
|
|||
|
|
|||
|
[ai]
|
|||
|
|
|||
|
buildPriority: 0.23
|
|||
|
|
|||
|
noneInBaseExtraPriority: 0.04
|
|||
|
noneGlobalExtraPriority: 0.1
|
|||
|
|
|||
|
maxEachBase: 2
|
|||
|
|