425 lines
8.1 KiB
INI
425 lines
8.1 KiB
INI
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[placementRule_限制]
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searchTags:核芯
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searchDistance:100000
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maxCount:0
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cannotPlaceMessage:噫
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searchTeam:own
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[hiddenAction_噫]
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autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=1)
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deleteSelf:true
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[turret_永眠之梦指定]
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x:0
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y:0
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projectile:Al
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canShoot:false
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[projectile_Al]
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directDamage:0
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speed:1
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life:1
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instant:true
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spawnUnit:永眠指定
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explodeEffect:NONE
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[animation_idle]
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onActions:idle
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arm1_0s:{alpha:0}
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arm1_1.5s:{alpha:0.4}
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arm1_2.6s:{alpha:0.7}
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arm1_3.9s:{alpha:0.6}
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arm1_5.2s:{alpha:0.4}
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arm1_6.5s:{alpha:0}
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[arm_1]
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x:0
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y:0
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image_end:SHARED:glow_green.png
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drawOverBody:true
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[arm_19]
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x:0
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y:0
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image_foot:.核芯.png
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spinRate:0.2
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image_foot_shadow:.核芯.png
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[arm_20]
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x:0
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y:0
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image_foot:.核芯.png
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spinRate:-0.2
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image_foot_shadow:.核芯.png
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[core]
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copyFrom:.语录.ini
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name:永眠核芯
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displayText:Dream Control Terminal
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displayText_zh:永眠之梦控制终端
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displayDescription:-Our rear is the abyss, and our front is the enemy coming like a tide-\n-We have no other way but to fight to the death!
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displayDescription_zh:-我们的后方是深渊,我们的前方是扑面而来宛如潮水般的敌人-\n-我们别无后路,唯有殊死一搏!
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class:CustomUnitMetadata
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price:600
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maxHp:1
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selfRegenRate:245474
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mass:0
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techLevel:1
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buildSpeed:1s
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availableInDemo:true
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fogOfWarSightRange:245474
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radius:40
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displayRadius:50
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softCollisionOnAll:50000
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tags:核芯
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isBio:false
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numBitsOnDeath:100
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explodeOnDeath:false
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isUnrepairableUnit:true
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canNotBeDamaged:true
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energyMax:3
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energyStartingPercentage:0
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energyRegen:0
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[graphics]
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total_frames:1
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image:.核芯.png
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image_shadow:AUTO
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[attack]
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#teamColorsUseHue:true
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canAttack:true
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canAttackFlyingUnits:false
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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maxAttackRange:245474
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shootDelay:0.8s
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[turret_永眠之梦]
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#invisible:true
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x:0
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y:0
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idleDir:0
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projectile:1
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shoot_sound:.发射.ogg:2.5
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shoot_flame:CUSTOM:粒子*40
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turnSpeed:999
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turnSpeedAcceleration:999
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canOnlyAttackUnitsWithTags:永眠指定
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size:0
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energyUsage:1
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aimOffsetSpread:0
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[projectile_1]
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deflectionPower:-1
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areaDamage:5000
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areaDamageNoFalloff:true
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areaRadius:350
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areaExpandTime:20
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largeHitEffect:true
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life:245474
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speed:100
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areaHitAirAndLandAtSameTime:true
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areaHitUnderwaterAlways:true
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ballistic:true
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ballistic_height:12000
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ballistic_delaymove_height:12000
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image:.永眠粉末.png
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explodeEffect:CUSTOM:地面碎裂,CUSTOM:寰宇冲击波,CUSTOM:震慑1,CUSTOM:震慑2,CUSTOM:粒子2*100
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[movement]
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movementType:AIR
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targetHeight:300
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targetHeightDrift:2.5
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moveSpeed:0
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maxTurnSpeed:0
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[action_永眠之梦]
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isVisible:if not self.tags(includes='充能中')
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temporarilyAddTags:充能中
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text:Activate Terminal
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description:Sleeping Dream & Cruel Ideal
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text_zh:激活终端
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description_zh:永眠的梦想与残酷的理想
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buildSpeed:0s
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alsoTriggerAction:一
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playSoundGlobally:.1C.ogg:2.2
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[attachment_1]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_2]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_3]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_4]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_5]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_6]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_7]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[action_妖姬阵营]
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temporarilyAddTags:已开火过
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addActionCooldownTime:60s
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text:妖姬风暴
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isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
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buildSpeed:10s
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alsoQueueAction:永眠
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playSoundGlobally:.瞄准.ogg:2.2
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iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png
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convertTo:tank
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whenBuilding_triggerAction:妖姬显示
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attachments_deleteNumUnits:20
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[hiddenAction_妖姬显示]
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spawnEffects:CUSTOM:妖姬阵营
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[effect_妖姬阵营]
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life:1200
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attachedToUnit:true
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fadeOut:true
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alpha:1.5
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scaleFrom:2
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fadeInTime:60
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scaleTo:2
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priority:veryhigh
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image:ROOT:/assets/public/demonji-galaxysr.png
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[action_魔龙阵营]
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temporarilyAddTags:已开火过
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addActionCooldownTime:60s
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text:魔龙古国
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isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
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buildSpeed:10s
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alsoQueueAction:永眠
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playSoundGlobally:.瞄准.ogg:2.2
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iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
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[action_智虫阵营]
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temporarilyAddTags:已开火过
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addActionCooldownTime:60s
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text:智虫帝国
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isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
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buildSpeed:10s
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alsoQueueAction:永眠
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playSoundGlobally:.瞄准.ogg:2.2
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iconExtraImage:ROOT:/assets/public/intellbug_empire.png
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convertTo:tank
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whenBuilding_triggerAction:智虫显示
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attachments_deleteNumUnits:20
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[hiddenAction_智虫显示]
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spawnEffects:CUSTOM:智虫阵营
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[effect_智虫阵营]
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life:1200
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attachedToUnit:true
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fadeOut:true
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alpha:1.5
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scaleFrom:1
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fadeInTime:60
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scaleTo:1
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priority:veryhigh
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image:ROOT:/assets/public/intellbug_empire.png
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[action_旧日阵营]
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temporarilyAddTags:已开火过
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addActionCooldownTime:60s
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text:旧日神教
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isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
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buildSpeed:10s
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alsoQueueAction:永眠
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playSoundGlobally:.瞄准.ogg:2.2
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iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
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convertTo:tank
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whenBuilding_triggerAction:旧日显示
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attachments_deleteNumUnits:20
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[hiddenAction_旧日显示]
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spawnEffects:CUSTOM:旧日阵营
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[effect_旧日阵营]
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life:1200
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attachedToUnit:true
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fadeOut:true
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alpha:1.5
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scaleFrom:3
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fadeInTime:60
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scaleTo:3
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priority:veryhigh
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image:ROOT:/assets/public/oldsun-galaxysr.png
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[action_永眠]
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isVisible:false
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buildSpeed:3.25s
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addEnergy:3
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[effect_粒子]
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createWhenOffscreen:true
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attachedToUnit:false
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life:300
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physics:true
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xSpeedRelativeRandom:1
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ySpeedRelativeRandom:1
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hSpeed:2
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image:SHARED:spark.png
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priority:verylow
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scaleFrom:3
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scaleTo:3
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[effect_地面碎裂]
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createWhenOffscreen:true
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life:280
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priority:critical
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fadeOut:true
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fadeInTime:12
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attachedToUnit:true
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scaleFrom:1
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scaleTo:1
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image:.地面碎裂.png
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total_frames:1
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alpha:2
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[effect_寰宇冲击波]
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createWhenOffscreen:true
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life:28
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priority:critical
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fadeOut:true
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fadeInTime:0
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attachedToUnit:true
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scaleFrom:0.2
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scaleTo:1
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image:.寰宇冲击波.png
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total_frames:1
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alpha:2
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alwayStartDirAtZero:true
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alsoPlaySound:.爆炸.ogg:2.9
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[effect_震慑1]
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life:30
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priority:critical
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fadeOut:true
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fadeInTime:6
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attachedToUnit:true
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scaleFrom:3
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scaleTo:1
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image:.震慑1.png
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total_frames:1
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alpha:2
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createWhenOffscreen:true
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[effect_震慑2]
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life:60
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priority:critical
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fadeOut:true
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fadeInTime:12
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attachedToUnit:true
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scaleFrom:1
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scaleTo:3
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image:.震慑2.png
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total_frames:1
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alpha:2
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createWhenOffscreen:true
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[effect_粒子2]
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attachedToUnit:false
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life:360
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physics:true
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xSpeedRelativeRandom:3
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ySpeedRelativeRandom:3
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hSpeed:6
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image:SHARED:spark.png
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priority:verylow
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scaleFrom:6
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scaleTo:6
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color:#51B25D
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createWhenOffscreen:true
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