187 lines
3.2 KiB
INI
187 lines
3.2 KiB
INI
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[core]
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name: 废墟侦查
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class: CustomUnitMetadata
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price: 300
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maxHp: 900
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mass: 500
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techLevel: 1
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displayText: 废墟侦查
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displayDescription: 在妖姬帝国毁灭之后,这些侦查坦克年复一年日复一日的对遗迹进行着保护,时间的铁锤破坏了他们的外貌,时空的流逝磨灭了他们的丝毫理性,空气的风蚀刮破他们的电路,但是他们永远都只记得最后一道命令。\n保护住遗迹,保护住妖姬帝国的一切!\n然而为什么会在叛乱军这边,我们无从知晓。
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buildSpeed: 0.0020
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availableInDemo: true
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radius: 11
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displayRadius: 13
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tags:轻甲
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fogOfWarSightRange: 15
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isBio: false
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[graphics]
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total_frames: 4
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image: B4.png
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image_wreak: NONE
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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teamColoringMode:hueShift
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lock_body_rotation_with_main_turret: true
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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animation_idle_start: 0
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animation_idle_end: 0
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animation_moving_speed: 5
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animation_moving_start: 1
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animation_moving_end: 3
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animation_moving_speed: 2
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movementEffect: CUSTOM:boatwash,CUSTOM:wash,CUSTOM:dust
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movementEffectRate: 5
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[attack]
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turretRotateWithBody: false
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 7
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turretTurnSpeed: 4
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maxAttackRange: 320
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shootDelay: 1s
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isFixedFiring: false
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[turret_1]
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invisible: true
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x: 0
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y: 0
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idleDir:0
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projectile: 1
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size: 7
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turnSpeed: 2.4
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shoot_sound:plasma_fire
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shoot_sound_vol:0.05
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shoot_flame:small
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shoot_light:#FFccCCEE
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[projectile_1]
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areaDamage: 45
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areaRadius: 35
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life: 70
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speed: 88
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areaRadiusFromEdge:false
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explodeEffect:CUSTOM:light*3
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[movement]
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movementType: HOVER
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moveSpeed: 1.9
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moveAccelerationSpeed: 0.3
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moveDecelerationSpeed: 0.06
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targetHeight: 3
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targetHeightDrift: 1.3
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maxTurnSpeed: 2
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turnAcceleration: 0.2
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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[effect_boatwash]
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image: boatwater.png
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createWhenOverLand: false
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delayedStartTimer: 10
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life: 45
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spawnChance: 0.85
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fadeOut: true
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attachedToUnit: false
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fadeInTime:10
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scaleFrom: 0.1
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scaleTo: 0.5
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alpha: 0.8
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drawUnderUnits:true
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hOffset: -6
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yOffsetRelative: 0
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ySpeedRelative: 0
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dirOffsetRandom: 5
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dirSpeedRandom: 0.05
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atmospheric: true
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[effect_wash]
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image: wash.png
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createWhenOverLiquid: true
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createWhenOverLand: false
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life: 55
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime: 5
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scaleFrom: 0.5
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scaleTo: 1.2
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alpha: 0.55
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drawUnderUnits:true
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hOffset: -1
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dirOffsetRandom: 180
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dirSpeedRandom: 0.6
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atmospheric: true
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[effect_dust]
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image: wash.png
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createWhenOverLand: true
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life: 55
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime: 1
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scaleFrom: 0.2
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scaleTo: 0.8
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alpha: 0.4
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color: #916C5B
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drawUnderUnits:true
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hOffset: -1
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dirOffsetRandom: 180
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dirSpeedRandom: 0.6
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atmospheric: true
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createWhenOverLiquid:false
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[effect_light]
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life: 120
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dirOffset: 0
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dirOffsetRandom:180
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#teamColorRatio:0.5
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: false
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image: SHARED:lightning_shock.png
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total_frames: 14
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animateFrameStart: 2
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animateFrameStartRandomAdd: 2
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animateFrameEnd: 13
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animateFramePingPong: false
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animateFrameSpeed: 0.5
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animateFrameSpeedRandom: 0.1
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xOffsetRelativeRandom:20
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yOffsetRelativeRandom:20
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alpha:0.6
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drawUnderUnits:false
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scaleFrom: 0.5
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scaleTo: 1
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