[core] name: 废墟侦查 class: CustomUnitMetadata price: 300 maxHp: 900 mass: 500 techLevel: 1 displayText: 废墟侦查 displayDescription: 在妖姬帝国毁灭之后,这些侦查坦克年复一年日复一日的对遗迹进行着保护,时间的铁锤破坏了他们的外貌,时空的流逝磨灭了他们的丝毫理性,空气的风蚀刮破他们的电路,但是他们永远都只记得最后一道命令。\n保护住遗迹,保护住妖姬帝国的一切!\n然而为什么会在叛乱军这边,我们无从知晓。 buildSpeed: 0.0020 availableInDemo: true radius: 11 displayRadius: 13 tags:轻甲 fogOfWarSightRange: 15 isBio: false [graphics] total_frames: 4 image: B4.png image_wreak: NONE image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 teamColoringMode:hueShift lock_body_rotation_with_main_turret: true #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 animation_idle_start: 0 animation_idle_end: 0 animation_moving_speed: 5 animation_moving_start: 1 animation_moving_end: 3 animation_moving_speed: 2 movementEffect: CUSTOM:boatwash,CUSTOM:wash,CUSTOM:dust movementEffectRate: 5 [attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 7 turretTurnSpeed: 4 maxAttackRange: 320 shootDelay: 1s isFixedFiring: false [turret_1] invisible: true x: 0 y: 0 idleDir:0 projectile: 1 size: 7 turnSpeed: 2.4 shoot_sound:plasma_fire shoot_sound_vol:0.05 shoot_flame:small shoot_light:#FFccCCEE [projectile_1] areaDamage: 45 areaRadius: 35 life: 70 speed: 88 areaRadiusFromEdge:false explodeEffect:CUSTOM:light*3 [movement] movementType: HOVER moveSpeed: 1.9 moveAccelerationSpeed: 0.3 moveDecelerationSpeed: 0.06 targetHeight: 3 targetHeightDrift: 1.3 maxTurnSpeed: 2 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 [effect_boatwash] image: boatwater.png createWhenOverLand: false delayedStartTimer: 10 life: 45 spawnChance: 0.85 fadeOut: true attachedToUnit: false fadeInTime:10 scaleFrom: 0.1 scaleTo: 0.5 alpha: 0.8 drawUnderUnits:true hOffset: -6 yOffsetRelative: 0 ySpeedRelative: 0 dirOffsetRandom: 5 dirSpeedRandom: 0.05 atmospheric: true [effect_wash] image: wash.png createWhenOverLiquid: true createWhenOverLand: false life: 55 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime: 5 scaleFrom: 0.5 scaleTo: 1.2 alpha: 0.55 drawUnderUnits:true hOffset: -1 dirOffsetRandom: 180 dirSpeedRandom: 0.6 atmospheric: true [effect_dust] image: wash.png createWhenOverLand: true life: 55 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime: 1 scaleFrom: 0.2 scaleTo: 0.8 alpha: 0.4 color: #916C5B drawUnderUnits:true hOffset: -1 dirOffsetRandom: 180 dirSpeedRandom: 0.6 atmospheric: true createWhenOverLiquid:false [effect_light] life: 120 dirOffset: 0 dirOffsetRandom:180 #teamColorRatio:0.5 fadeInTime: 0 fadeOut: false attachedToUnit: false image: SHARED:lightning_shock.png total_frames: 14 animateFrameStart: 2 animateFrameStartRandomAdd: 2 animateFrameEnd: 13 animateFramePingPong: false animateFrameSpeed: 0.5 animateFrameSpeedRandom: 0.1 xOffsetRelativeRandom:20 yOffsetRelativeRandom:20 alpha:0.6 drawUnderUnits:false scaleFrom: 0.5 scaleTo: 1