2022-12-09 09:58:23 +00:00
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[core]
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dont_load:true
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class: CustomUnitMetadata
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#price: 2
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price: 1000
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tags: 非空白插槽
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#标签和核心3的要一致
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showInEditor: false
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maxHp: 3000
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mass: 10000
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techLevel: 1
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buildSpeed: 0.0002
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radius: 15
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displayRadius:12
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fogOfWarSightRange:5
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transportSlotsNeeded: 1
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isBio: false
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softCollisionOnAll: 3
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showOnMinimap: false
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#canNotBeDirectlyAttacked: true
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isUnrepairableUnit: true
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ignoreInUnitCapCalculation: true
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disableDeathOnZeroHp: true
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isUnselectable: true
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isUnselectableAsTarget: false
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selfRegenRate: 1
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selfBuildRate: 0.001
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[hiddenAction_convertOnDeath]
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autoTriggerOnEvent: tookDamage
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requireConditional: if self.hp(lessThan=1)
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convertTo: EmptyS
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2022-12-10 14:23:06 +00:00
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2022-12-09 09:58:23 +00:00
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#上方Empty实际上就是核心2-空白插槽。
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setBuilt:1
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[action_reclaim]
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buildSpeed: 3s
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text: Reclaim Slot
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text_zh: 回收模块
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description: -Free up slot for another turret type.\n-Returns ${core.price * 0.8} credits
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description_zh: -为其他的模块而释放此插槽\n-返还 ${core.price * 0.8} 资金
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convertTo: EmptyS
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#和上面那个一样
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addResources: ${core.price * 0.5}
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#一种新的变量,目前我不知道是否可用于全局资源。
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iconExtraImage: SHARED:icon_sell_top.png
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iconExtraColor: #AAFFFFFF
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[graphics]
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total_frames: 1
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image: SHARED:blank.png
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image_wreak: NONE
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image_turret: NONE
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image_shadow: AUTO
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shadowOffsetX:3
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shadowOffsetY:3
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teamColorsOnTurret: false
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teamColoringMode: disabled
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icon_zoomed_out_neverShow: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 30
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turretTurnSpeed: 2
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maxAttackRange: 1
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shootDelay: 85
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[movement]
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movementType: OVER_CLIFF_WATER
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moveSpeed: 0
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moveAccelerationSpeed: 0
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moveDecelerationSpeed: 0
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targetHeight: 0
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targetHeightDrift: 0
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reverseSpeedPercentage:1
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maxTurnSpeed: 0
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turnAcceleration: 0
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