update beta5 #0,may be is end #0 test.
BIN
assets/oldsungodimg/canonturret/Barrel.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
assets/oldsungodimg/canonturret/Base.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
assets/oldsungodimg/canonturret/Dead.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
assets/oldsungodimg/canonturret/Shadow.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
assets/oldsungodimg/canonturret/Turret.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/oldsungodimg/lightturret/Barrel.png
Normal file
After Width: | Height: | Size: 297 B |
BIN
assets/oldsungodimg/lightturret/Base.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
assets/oldsungodimg/lightturret/Dead.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/oldsungodimg/lightturret/Shadow.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/oldsungodimg/lightturret/Turret.png
Normal file
After Width: | Height: | Size: 928 B |
|
@ -34,7 +34,7 @@ shadowOffsetY:1
|
|||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: true
|
||||
|
||||
|
@ -76,7 +76,7 @@ recoilReturnTime: 7
|
|||
|
||||
[projectile_1]
|
||||
#main turret projectile
|
||||
directDamage: 10
|
||||
directDamage: 8
|
||||
#no directDamage with targetGround
|
||||
life: 150
|
||||
speed: 5
|
||||
|
|
|
@ -29,6 +29,7 @@ selfBuildRate: 0.001
|
|||
autoTriggerOnEvent: tookDamage
|
||||
requireConditional: if self.hp(lessThan=1)
|
||||
convertTo: EmptyS
|
||||
|
||||
#上方Empty实际上就是核心2-空白插槽。
|
||||
setBuilt:1
|
||||
[action_reclaim]
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
|
||||
|
||||
|
||||
[core]
|
||||
name: EmptyS
|
||||
class: CustomUnitMetadata
|
||||
|
@ -11,7 +14,7 @@ displayDescription: Select a turret to build here
|
|||
displayDescription_zh: -在此组装一个模块
|
||||
maxHp: 3000
|
||||
#don't keep damage
|
||||
selfRegenRate:3000
|
||||
selfRegenRate:1000
|
||||
mass: 90000
|
||||
techLevel: 1
|
||||
buildSpeed: 0.0002
|
||||
|
@ -40,10 +43,12 @@ buildSpeed: 4s
|
|||
convertTo: 碧绿炮塔
|
||||
#在这里定义单位
|
||||
price: 1800
|
||||
|
||||
[action_组装音波模块核心]
|
||||
@copyFromSection: template_组装模块
|
||||
buildSpeed: 4s
|
||||
convertTo: 超音波塔
|
||||
|
||||
#在这里定义单位
|
||||
price: 1500
|
||||
[graphics]
|
||||
|
|
|
@ -3,7 +3,7 @@ name:碧绿炮塔
|
|||
class:CustomUnitMetadata
|
||||
copyFrom: 核心3-武器附属.ini
|
||||
price:1800
|
||||
maxHp:450
|
||||
maxHp:320
|
||||
mass:9000
|
||||
techLevel:1
|
||||
buildSpeed:0.001
|
||||
|
@ -16,16 +16,16 @@ radius:35
|
|||
#displayRadius:25
|
||||
isBio:false
|
||||
isBuilding:true
|
||||
selfBuildRate:0.001
|
||||
|
||||
selfRegenRate:0
|
||||
energyNeedsToRechargeToFull:true
|
||||
displayText: Magic Green Tower
|
||||
displayText_zh: 碧绿炮塔
|
||||
|
||||
tags:LTX
|
||||
displayDescription:Can only attack ground units.\n-Lasts laser damage continuously.\n-Excellent effect on single. \n-However,it needs energy.\n-When the energy is exhausted,it needs to be automatically charged before use.
|
||||
displayDescription_zh:只能攻击地面单位,持续激光伤害,对单效果极好。但需要能量,能量耗尽需要自动充能后使用。
|
||||
|
||||
energyMax:1
|
||||
energyRegen:0.00025
|
||||
energyRegen: 0.0006
|
||||
disableAllUnitCollisions:true
|
||||
showInEditor:false
|
||||
showOnMinimap:false
|
||||
|
|
|
@ -6,7 +6,7 @@ class: CustomUnitMetadata
|
|||
price: 800
|
||||
maxHp: 300
|
||||
mass: 9000
|
||||
|
||||
tags:LTX
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
|
@ -20,12 +20,12 @@ buildSpeed: 0.001
|
|||
#generation_credits: 20
|
||||
#generation_delay: 30
|
||||
|
||||
radius: 35
|
||||
radius:35
|
||||
#displayRadius: 25
|
||||
isBio:false
|
||||
isBuilding: true
|
||||
|
||||
selfBuildRate:0.001
|
||||
selfRegenRate:0
|
||||
|
||||
displayText: Magic Music Tower
|
||||
displayText_zh: 超音波塔
|
||||
|
|
9
code/magicdragon/模块化中心/魔法底座-无敌.ini
Normal file
|
@ -0,0 +1,9 @@
|
|||
[core]
|
||||
name:模块化炮塔底座X
|
||||
displayText: Modular turret baseXXX
|
||||
isUnselectable: true
|
||||
copyFrom:魔法底座.ini
|
||||
|
||||
[hiddenAction_Test]
|
||||
autoTrigger:if self.numberOfAttachedUnits(withTag='LTX',lessThan=1)
|
||||
convertTo:模块化炮塔底座
|
|
@ -1,3 +1,8 @@
|
|||
|
||||
[hiddenAction_Test]
|
||||
autoTrigger:if not self.numberOfAttachedUnits(withTag='LTX',lessThan=1)
|
||||
convertTo:模块化炮塔底座X
|
||||
|
||||
[core]
|
||||
name:模块化炮塔底座
|
||||
class:CustomUnitMetadata
|
||||
|
@ -11,11 +16,11 @@ buildSpeed:1s
|
|||
radius:35
|
||||
#displayRadius:25
|
||||
isBio:false
|
||||
isUnselectable:false
|
||||
isBuilding:true
|
||||
footprint: -1,-1,1,1
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
displayText: Modular turret base
|
||||
displayDescription: -When each forces are two defeated, the magic dragon is carrying out the technology revolutionary \n-This modular turret is the latest technology, and the turret can be integrated.
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ name:setRally
|
|||
pos:-1
|
||||
|
||||
[canBuild_Build]
|
||||
name:火龙堡垒,小飞飞,SJZ
|
||||
name:小飞飞,SJZ
|
||||
pos:1
|
||||
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ maxHp: 200
|
|||
softCollisionOnAll: 40
|
||||
|
||||
energyMax: 7
|
||||
energyRegen: 0.004
|
||||
energyRegen: 0.006
|
||||
energyStartingPercentage: 1
|
||||
energyNeedsToRechargeToFull: true
|
||||
|
||||
|
@ -63,7 +63,7 @@ copyFrom: machinegun1
|
|||
|
||||
[projectile_1]
|
||||
life: 500
|
||||
directDamage: 2
|
||||
directDamage: 8
|
||||
speed: 12
|
||||
image: ROOT:/assets/oldsungodimg/comet/bullet.png
|
||||
lightColor: #fff200
|
||||
|
@ -72,9 +72,21 @@ explodeEffect: NONE
|
|||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.3
|
||||
moveAccelerationSpeed: 0.8
|
||||
moveDecelerationSpeed: 0.8
|
||||
maxTurnSpeed: 1.2
|
||||
moveSpeed: 1.4
|
||||
moveAccelerationSpeed: 0.1
|
||||
moveDecelerationSpeed: 0.1
|
||||
|
||||
maxTurnSpeed: 3.7
|
||||
turnAcceleration: 0.5
|
||||
|
||||
reverseSpeedPercentage: 0.75
|
||||
|
||||
targetHeight: 20
|
||||
targetHeightDrift: 1
|
||||
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
|
||||
slowDeathFall: true
|
|
@ -85,7 +85,7 @@ name: airFactory, seaFactory
|
|||
tech: 1
|
||||
|
||||
[canBuild_5]
|
||||
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX
|
||||
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX,TeslaTurret,CannonTurret
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
|
138
code/oldsungod/旧日加农炮塔/CannonTurret.ini
Normal file
|
@ -0,0 +1,138 @@
|
|||
|
||||
[core]
|
||||
name: CannonTurret
|
||||
|
||||
displayText: Old Day CannonTurret
|
||||
displayDescription: -This is a strategy of Leiden Technology to support the oldday.\n-It is a defensive tower with two cannons\n-medium firepower\n-5 points of armor\n-can only attack the ground \n-[This unit belongs to a linkage unit and has been authorized by the author of Leiden Technology]
|
||||
|
||||
displayText_zh:旧日加农炮塔
|
||||
displayDescription_zh: -来自于莱顿科技的应援科技,一座拥有两联装加农炮的防御塔\n-火力中等\n-拥有5点护甲\n-只能攻击地面\n-[本单位属于联动单位,莱顿科技作者已经授权]
|
||||
|
||||
class: CustomUnitMetadata
|
||||
price: 2500
|
||||
maxHp: 1600
|
||||
mass: 9000
|
||||
armour:5
|
||||
#selfRegenRate:0.05
|
||||
|
||||
footprint: -1,-1,1,1
|
||||
constructionFootprint:-1,-1,1,1
|
||||
|
||||
buildingToFootprintOffsetY:10
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 20s
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 35
|
||||
displayRadius: 35
|
||||
buildingSelectionOffset: -6
|
||||
|
||||
isBuilding: true
|
||||
isBio: false
|
||||
|
||||
fogOfWarSightRange:24
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/oldsungodimg/canonturret/Base.png
|
||||
image_wreak: ROOT:/assets/oldsungodimg/canonturret/Dead.png
|
||||
image_turret: ROOT:/assets/oldsungodimg/canonturret/Turret.png
|
||||
|
||||
#scaleTurretImagesTo: 55
|
||||
teamColorsOnTurret:true
|
||||
|
||||
image_shadow: SHADOW:ROOT:/assets/oldsungodimg/canonturret/Shadow.png
|
||||
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:2
|
||||
|
||||
lock_shadow_rotation_with_main_turret: true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
shootDelay:3s
|
||||
maxAttackRange: 300
|
||||
|
||||
[turret_1]
|
||||
#右
|
||||
invisible: false
|
||||
x: 4.5
|
||||
y: 26
|
||||
|
||||
turnSpeed: 0
|
||||
turnSpeedAcceleration: 0
|
||||
|
||||
shoot_sound: large_gun_fire2
|
||||
shoot_sound_vol:0.5
|
||||
shoot_flame:large
|
||||
shoot_light:#FFffebbc
|
||||
image: ROOT:/assets/oldsungodimg/canonturret/Barrel.png
|
||||
|
||||
attachedTo:3
|
||||
slave:true
|
||||
|
||||
recoilOffset: -6
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 30
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
projectile: 1
|
||||
size: 24
|
||||
|
||||
delay: 75
|
||||
|
||||
|
||||
[turret_2]
|
||||
#左
|
||||
x:-4.5
|
||||
y:26
|
||||
copyFrom:1
|
||||
delay:150
|
||||
|
||||
[turret_3]
|
||||
image:ROOT:/assets/oldsungodimg/canonturret/Turret.png
|
||||
x: 0
|
||||
y: 5
|
||||
invisible:false
|
||||
turnSpeed: 1.5
|
||||
turnSpeedAcceleration: 0.2
|
||||
canShoot:false
|
||||
canAttackLandUnits: true
|
||||
recoilOffset: -2
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 30
|
||||
|
||||
[projectile_1]
|
||||
directDamage:25
|
||||
life: 150
|
||||
speed: 7
|
||||
largeHitEffect: true
|
||||
frame: 2
|
||||
targetGround: true
|
||||
trailEffect: true
|
||||
areaDamage: 50
|
||||
areaRadius: 50
|
||||
lightColor: #cccc00
|
||||
lightSize: 0.3
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
[ai]
|
||||
maxEachBase:1
|
||||
maxGlobal:2
|
195
code/oldsungod/旧日电磁炮塔/TeslaTurret.ini
Normal file
|
@ -0,0 +1,195 @@
|
|||
|
||||
[core]
|
||||
name: TeslaTurret
|
||||
|
||||
displayText: Old Day EM Turret
|
||||
displayDescription: -It is a support technology from Leiden Technology. It is a defensive tower with large Tesla weapons. \n-Heavy armor n-land & air attack\n-[This unit belongs to a linkage unit and has been authorized by the author of Leiden Technology]
|
||||
|
||||
displayText_zh:旧日电磁炮塔
|
||||
displayDescription_zh: -来自于莱顿科技的应援科技,一座拥有大型特斯拉武器的防御塔\n-重护甲\n-地空兼顾\n-[本单位属于联动单位,莱顿科技作者已经授权]
|
||||
|
||||
class: CustomUnitMetadata
|
||||
price: 3000
|
||||
maxHp: 2000
|
||||
mass: 9000
|
||||
|
||||
footprint: -1,-1,1,1
|
||||
constructionFootprint:-1,-1,1,1
|
||||
|
||||
buildingToFootprintOffsetY:10
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 83.3s
|
||||
|
||||
radius: 35
|
||||
displayRadius: 35
|
||||
buildingSelectionOffset: -8
|
||||
|
||||
isBuilding: true
|
||||
isBio: false
|
||||
|
||||
|
||||
fogOfWarSightRange:24
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/oldsungodimg/lightturret/Base.png
|
||||
image_wreak: ROOT:/assets/oldsungodimg/lightturret/Dead.png
|
||||
image_turret: ROOT:/assets/oldsungodimg/lightturret/Turret.png
|
||||
|
||||
#scaleTurretImagesTo: 55
|
||||
teamColorsOnTurret:true
|
||||
|
||||
image_shadow: SHADOW:ROOT:/assets/oldsungodimg/lightturret/Shadow.png
|
||||
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
lock_shadow_rotation_with_main_turret: true
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
shootDelay:150
|
||||
maxAttackRange: 240
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
y: 26
|
||||
attachedTo: 2
|
||||
slave: true
|
||||
|
||||
image:ROOT:/assets/oldsungodimg/lightturret/Barrel.png
|
||||
|
||||
projectile: 1
|
||||
|
||||
turnSpeed: 0
|
||||
shoot_sound:lighting_burst
|
||||
shoot_sound_vol:0.6
|
||||
shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
|
||||
|
||||
canShoot: true
|
||||
|
||||
size: 15
|
||||
warmup:75
|
||||
warmupCallDownRate: 0.3
|
||||
|
||||
recoilOffset: -4
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 30
|
||||
|
||||
[turret_2]
|
||||
|
||||
x: 0
|
||||
y: 6
|
||||
canShoot: false
|
||||
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
turnSpeed:1.5
|
||||
|
||||
recoilOffset: -2
|
||||
recoilOutTime: 2
|
||||
recoilReturnTime: 20
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#directDamage: 310
|
||||
directDamage: 200
|
||||
life: 30
|
||||
instant: true
|
||||
lightingEffect: true
|
||||
largeHitEffect: true
|
||||
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6
|
||||
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
|
||||
shieldDamageMultiplier: 1
|
||||
shieldDefectionMultiplier: 0.1
|
||||
|
||||
[effect_hitLightFlash]
|
||||
priority:high
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 17
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #63e6e8
|
||||
|
||||
scaleFrom: 2.3
|
||||
scaleTo: 2.3
|
||||
alpha: 0.6
|
||||
drawUnderUnits:false
|
||||
|
||||
[effect_lightningShock]
|
||||
life: 80
|
||||
|
||||
xOffsetRelative: 0
|
||||
yOffsetRelative: 0
|
||||
hOffset: 0
|
||||
dirOffset: 0
|
||||
dirOffsetRandom:180
|
||||
|
||||
fadeInTime: 0
|
||||
fadeOut: false
|
||||
|
||||
attachedToUnit: false
|
||||
|
||||
image: SHARED:lightning_shock.png
|
||||
total_frames: 14
|
||||
animateFrameStart: 0
|
||||
animateFrameStartRandomAdd: 2
|
||||
animateFrameEnd: 13
|
||||
animateFramePingPong: false
|
||||
animateFrameSpeed: 0.5
|
||||
animateFrameSpeedRandom: 0.2
|
||||
|
||||
alpha:0.6
|
||||
|
||||
[effect_sparks]
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 1.6
|
||||
ySpeedRelativeRandom: 1.6
|
||||
hSpeed: 2
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
|
||||
|
||||
[effect_sparks2]
|
||||
attachedToUnit: false
|
||||
life: 150
|
||||
physics: true
|
||||
xSpeedRelativeRandom: 0.5
|
||||
ySpeedRelativeRandom: 0.5
|
||||
hSpeed: 1
|
||||
|
||||
ySpeedRelative:2
|
||||
|
||||
image: SHARED:spark.png
|
||||
priority: verylow
|
||||
|
||||
[effect_lightSlowFade]
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 40
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #63e6e8
|
||||
|
||||
scaleFrom: 0.3
|
||||
scaleTo: 0.2
|
||||
|
||||
alpha: 1.7
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
|
@ -23,7 +23,7 @@ name: airFactory, seaFactory
|
|||
tech: 1
|
||||
|
||||
[canBuild_3]
|
||||
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX
|
||||
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX,TeslaTurret,CannonTurret
|
||||
tech: 1
|
||||
|
||||
[turret_1]
|
||||
|
|
|
@ -19,7 +19,7 @@ price: 1000
|
|||
text: i:gui.actions.upgradeToGunT2
|
||||
description: -Increases HP, attack damage, and range
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
isLocked:true
|
||||
#isLocked:true
|
||||
displayType: Upgrade
|
||||
buildSpeed: 0.001
|
||||
|
||||
|
@ -32,7 +32,7 @@ price: 1600
|
|||
text: i:gui.actions.upgradeToArtillery
|
||||
description: -Large increase in range
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
isLocked:true
|
||||
#isLocked:true
|
||||
displayType: Upgrade
|
||||
buildSpeed: 0.0004
|
||||
|
||||
|
@ -45,7 +45,7 @@ price: 700
|
|||
text: i:gui.actions.upgradeToFlamethrower
|
||||
description: -Short range area affect\n-Adds self-repair
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
isLocked:true
|
||||
#isLocked:true
|
||||
displayType: Upgrade
|
||||
buildSpeed: 8.3s
|
||||
|
||||
|
@ -58,7 +58,7 @@ price: 2200
|
|||
text: i:gui.actions.upgradeToLightning
|
||||
description: i:units.turret_lightning.description
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
isLocked:true
|
||||
#isLocked:true
|
||||
displayType: Upgrade
|
||||
buildSpeed: 29.0s
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ text: i:gui.actions.upgradeToArtilleryT2
|
|||
description: -Long range and extra attack speed
|
||||
displayType: Upgrade
|
||||
buildSpeed: 55.6s
|
||||
|
||||
isLocked:true
|
||||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ text: i:gui.actions.upgradeToLightningT2
|
|||
description: -Extra damage and attack speed
|
||||
displayType: Upgrade
|
||||
buildSpeed: 30.0s
|
||||
|
||||
isLocked:true
|
||||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ text: i:gui.actions.upgradeToGunT3
|
|||
description: -Extra attack damage, and range.\n-Large amount of HP\n-Self repair
|
||||
displayType: Upgrade
|
||||
buildSpeed: 0.0003
|
||||
|
||||
isLocked:true
|
||||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[mod]
|
||||
title:StarRiver-V0.9.5.0-GT&DE-#0-Beta4
|
||||
title:StarRiver-V0.9.5.0-GT&DE-#0-Beta5
|
||||
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,\n\n-模拟战或许已经变了模样。\n\n-指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing,Lilys\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城\n\n-CopyRight-2022-RE-CORE\n\nEvery battle is a process of growing up. However, the organization calling itself "Ice Star" has given us new countermeasures.\n-Simulated warfare may have changed.\n-Commander, can you still see the dawn of tomorrow? \n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea \n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
|
||||
thumbnail:icon.png
|
||||
minVersion:1.15p11
|