112 lines
1.8 KiB
INI
112 lines
1.8 KiB
INI
|
|
||
|
[core]
|
||
|
name: 热流塔
|
||
|
class: CustomUnitMetadata
|
||
|
price: 15000
|
||
|
maxHp: 4500
|
||
|
mass: 9000
|
||
|
|
||
|
footprint: -1,-1,1,1
|
||
|
|
||
|
#used for placement, and placement of other buildings
|
||
|
constructionFootprint: -1,-1,1,1
|
||
|
|
||
|
techLevel: 1
|
||
|
buildSpeed: 0.002
|
||
|
#availableInDemo: true
|
||
|
|
||
|
displayText: Overload Gas tower
|
||
|
displayDescription: -When the storm moved, a Dawn mother ship has created the birth of Odin.\n-The overloaded airflow is used by the high tower manipulator, which is its birth.
|
||
|
|
||
|
displayText_zh: 过载气流塔
|
||
|
displayDescription_zh: -在风暴前进的时候,一艘黎明母舰的堕落造就了奥丁的诞生。\n-过载的气流被高塔的操控者利用,这就是它的诞生。
|
||
|
|
||
|
radius: 16
|
||
|
#displayRadius: 25
|
||
|
isBuilding: true
|
||
|
|
||
|
selfRegenRate:0.1
|
||
|
selfBuildRate:0.002
|
||
|
|
||
|
softCollisionOnAll: 3
|
||
|
|
||
|
|
||
|
[graphics]
|
||
|
total_frames: 1
|
||
|
|
||
|
image: 热流塔.png
|
||
|
image_wreak: NONE
|
||
|
|
||
|
#scaleImagesTo: 20
|
||
|
#scaleTurretImagesTo: 9
|
||
|
|
||
|
#AUTO
|
||
|
image_shadow: AUTO
|
||
|
shadowOffsetX:1
|
||
|
shadowOffsetY:1
|
||
|
|
||
|
|
||
|
[attack]
|
||
|
canAttack: true
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
|
||
|
turretSize: 20
|
||
|
turretTurnSpeed: 3
|
||
|
|
||
|
|
||
|
maxAttackRange: 400
|
||
|
shootDelay: 0.2s
|
||
|
|
||
|
|
||
|
[turret_1]
|
||
|
x:-3
|
||
|
y:0
|
||
|
idleDir:0
|
||
|
invisible:true
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
#shoot_flame:large
|
||
|
shoot_light:#FFEECCCC
|
||
|
projectile:1
|
||
|
|
||
|
[turret_2]
|
||
|
x:2
|
||
|
y:0
|
||
|
warmup:10
|
||
|
idleDir:0
|
||
|
invisible:true
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
#shoot_flame:small
|
||
|
shoot_light:#FFEECCCC
|
||
|
|
||
|
|
||
|
[projectile_1]
|
||
|
#flameWeapon: true
|
||
|
directDamage: 45
|
||
|
life: 300
|
||
|
#speed: 2.6
|
||
|
areaHitAirAndLandAtSameTime:true
|
||
|
targetSpeedAcceleration:0.06
|
||
|
targetSpeed:18
|
||
|
frame: 11
|
||
|
trailEffect: true
|
||
|
|
||
|
|
||
|
[movement]
|
||
|
movementType: AIR
|
||
|
moveSpeed: 0
|
||
|
moveAccelerationSpeed: 0.01
|
||
|
moveDecelerationSpeed: 0.01
|
||
|
|
||
|
maxTurnSpeed: 0
|
||
|
turnAcceleration: 0.1
|
||
|
|
||
|
[ai]
|
||
|
buildPriority:0.75
|
||
|
maxEachBase:3
|