155 lines
4.2 KiB
Markdown
155 lines
4.2 KiB
Markdown
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[attachment_上]
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x:0
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y:160
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:识别模块-研究原型R
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[attachment_下]
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x:0
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y:-160
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:识别模块-外包原型R
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[attachment_左]
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x:-160
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y:0
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:识别模块-建造原型R
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[attachment_右]
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x:160
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y:0
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:识别模块-建造原型R
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[attachment_X]
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x:0
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y:0
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:Reload-System
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[action_魔龙]
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convertTo: 遗落之龙
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text: Magic Dragon
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description:Reversal of time
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text_zh: 魔龙古国
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description_zh:时空的逆转
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buildSpeed:7s
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highPriorityQueue:true
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price: -50000,阵营选择锁定=-2
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alsoTriggerOrQueueActionConditional:false
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ai_isHighPriority:true
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showMessageToAllPlayers_zh:WARNING:错误的缘分,魔龙古国降临!【属于:%{self.playerName}】
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showMessageToAllPlayers:WARNING: Demon Ji camp detected! Revenge of the New Humanity!
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isLocked:if self.resource(type='阵营选择锁定',greaterThan=0)
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isLockedMessage:-Attention.\n-Do you want the Cardo faction?
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isLockedMessage_zh:注意\n-你是想卡多阵营吗?
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canPlayerCancel:false
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addResources:魔龙=1
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[action_旧日]
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convertTo: 拉莱耶试用型中介系统
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text: Old Sun God
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description:The Hope of Rays,The Distance Moves.
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text_zh: 旧日神教
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description_zh:光芒的希望,前进的远方。
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buildSpeed:7s
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highPriorityQueue:true
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price: -50000,阵营选择锁定=-2,旧日莱顿=-1,唯我独尊=-1
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alsoTriggerOrQueueActionConditional:false
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ai_isHighPriority:true
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showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】
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showMessageToAllPlayers:WARNING: Demon Ji camp detected! Revenge of the New Humanity!
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isLocked:if self.resource(type='阵营选择锁定',greaterThan=0)
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isLockedMessage:-Attention.\n-Do you want the Cardo faction?
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isLockedMessage_zh:注意\n-你是想卡多阵营吗?
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canPlayerCancel:false
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addResources:旧日=1
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[action_妖姬]
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convertTo: LastSpanish5
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text: Denmon Ji Storm
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description:Dark story, hateful ending.
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text_zh: 妖姬风暴
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description_zh:黑暗的故事,憎恶的结局。
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buildSpeed:7s
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highPriorityQueue:true
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price: -50000,阵营选择锁定=-2
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alsoTriggerOrQueueActionConditional:false
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ai_isHighPriority:true
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showMessageToAllPlayers_zh:WARNING:前世的诅咒,今世的奉还!妖姬圣莲,从未屈服。【属于:%{self.playerName}】
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showMessageToAllPlayers:WARNING: Demon Ji camp detected! Revenge of the New Humanity!
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isLocked:if self.resource(type='阵营选择锁定',greaterThan=0)
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isLockedMessage:-Attention.\n-Do you want the Cardo faction?
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isLockedMessage_zh:注意\n-你是想卡多阵营吗?
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canPlayerCancel:false
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addResources:妖姬=1
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iconExtraImage: ROOT:/资源/R7.png
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iconExtraColor: #AAFFFFFF
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[movement]
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movementType: AIR
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moveSpeed: 1.1
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moveAccelerationSpeed: 0.07
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moveDecelerationSpeed: 0.25
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startingHeightOffset:-6000
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maxTurnSpeed: 3.1
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turnAcceleration: 2
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moveSlidingMode :true
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moveIgnoringBody:true
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targetHeight: 25
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slowDeathFall: true
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