StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/选择阵营(科技树)/模块中心.md

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2022-08-23 00:37:59 +00:00
[attachment_上]
x:0
y:160
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:识别模块-研究原型R
[attachment_下]
x:0
y:-160
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:识别模块-外包原型R
[attachment_左]
x:-160
y:0
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:识别模块-建造原型R
[attachment_右]
x:160
y:0
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:识别模块-建造原型R
[attachment_X]
x:0
y:0
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:Reload-System
[action_魔龙]
convertTo: 遗落之龙
text: Magic Dragon
description:Reversal of time
text_zh: 魔龙古国
description_zh:时空的逆转
buildSpeed:7s
highPriorityQueue:true
price: -50000,阵营选择锁定=-2
alsoTriggerOrQueueActionConditional:false
ai_isHighPriority:true
showMessageToAllPlayers_zh:WARNING:错误的缘分,魔龙古国降临!【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: Demon Ji camp detected! Revenge of the New Humanity!
isLocked:if self.resource(type='阵营选择锁定',greaterThan=0)
isLockedMessage:-Attention.\n-Do you want the Cardo faction?
isLockedMessage_zh:注意\n-你是想卡多阵营吗?
canPlayerCancel:false
addResources:魔龙=1
[action_旧日]
convertTo: 拉莱耶试用型中介系统
text: Old Sun God
description:The Hope of Rays,The Distance Moves.
text_zh: 旧日神教
description_zh:光芒的希望,前进的远方。
buildSpeed:7s
highPriorityQueue:true
price: -50000,阵营选择锁定=-2,旧日莱顿=-1,唯我独尊=-1
alsoTriggerOrQueueActionConditional:false
ai_isHighPriority:true
showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: Demon Ji camp detected! Revenge of the New Humanity!
isLocked:if self.resource(type='阵营选择锁定',greaterThan=0)
isLockedMessage:-Attention.\n-Do you want the Cardo faction?
isLockedMessage_zh:注意\n-你是想卡多阵营吗?
canPlayerCancel:false
addResources:旧日=1
[action_妖姬]
convertTo: LastSpanish5
text: Denmon Ji Storm
description:Dark story, hateful ending.
text_zh: 妖姬风暴
description_zh:黑暗的故事,憎恶的结局。
buildSpeed:7s
highPriorityQueue:true
price: -50000,阵营选择锁定=-2
alsoTriggerOrQueueActionConditional:false
ai_isHighPriority:true
showMessageToAllPlayers_zh:WARNING:前世的诅咒,今世的奉还!妖姬圣莲,从未屈服。【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: Demon Ji camp detected! Revenge of the New Humanity!
isLocked:if self.resource(type='阵营选择锁定',greaterThan=0)
isLockedMessage:-Attention.\n-Do you want the Cardo faction?
isLockedMessage_zh:注意\n-你是想卡多阵营吗?
canPlayerCancel:false
addResources:妖姬=1
iconExtraImage: ROOT:/资源/R7.png
iconExtraColor: #AAFFFFFF
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.25
startingHeightOffset:-6000
maxTurnSpeed: 3.1
turnAcceleration: 2
moveSlidingMode :true
moveIgnoringBody:true
targetHeight: 25
slowDeathFall: true