235 lines
4.5 KiB
INI
235 lines
4.5 KiB
INI
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#disconnectFromParent:
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[core]
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name: ADED
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tags:Mega轰炸机
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class: CustomUnitMetadata
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price: 25000
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maxHp: 11000
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mass: 20000
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shieldRegen: 0
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maxShield:1
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isUnselectable: true
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nukeOnDeath: true
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nukeOnDeathRange: 200
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nukeOnDeathDamage: 7500
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nukeOnDeathDisableWhenNoNuke: true
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displayText: Mega-Bomber APX
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displayDescription: Crazy output bombardment on the ground\nAfter the energy is exhausted, you need to manually recharge for 40 seconds before you can continue bombing\n[One recharge requires 10,000 gold coins]\nSelf-recovery\nHeavy armor, slow speed\nHP volume is lower 1000 enable emergency repair.
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displayText_zh:Mega-轰炸机 APX
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displayDescription_zh: 对地疯狂输出轰炸\n能量耗完之后需要手动重新充能40秒后才可以继续轰炸\n【充能一次需要10000金币】\n自我回血\n重装甲,慢速度\n血量低于1000启用紧急修复
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techLevel: 3
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buildSpeed: 70s
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availableInDemo: true
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radius: 16
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displayRadius: 19
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isBio: false
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#softCollisionOnAll: 3
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softCollisionOnAll:24
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selfRegenRate:0.01
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builtFrom_1_name: experimentalLandFactoryfalse
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builtFrom_1_pos: 6
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energyMax: 50
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energyRegen: 1.5
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energyNeedsToRechargeToFull: true
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[graphics]
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total_frames: 1
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image:空白.png
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image_wreak: NONE
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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movementEffect: CUSTOM:projectileTrail
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movementEffectRate: 4
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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turretSize: 20
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turretTurnSpeed: 1.5
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maxAttackRange: 220
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shootDelay: 30
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attackMovement: bomber
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[turret_1]
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#bomber
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invisible: true
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x: 21
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y: 35
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 1.1
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turnSpeed: 20
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energyUsage: 1
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[turret_2]
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#bomber
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invisible: true
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x: -21
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y: 35
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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[turret_3]
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#bomber
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invisible: true
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x: 21
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y: 35
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 1.1
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turnSpeed: 20
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energyUsage: 1
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[turret_4]
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#bomber
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invisible: true
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x: -21
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y: 35
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 1.1
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turnSpeed: 20
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energyUsage: 1
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[turret_5]
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#bomber
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invisible: true
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x: 21
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y: 35
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 1.1
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turnSpeed: 20
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energyUsage: 1
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[turret_6]
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#bomber
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invisible: true
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x: -21
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y: 35
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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[projectile_1]
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directDamage: 100
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life: 250
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speed: 3.0
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targetSpeed: 3.0
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drawSize: 1
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trailEffect: false
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largeHitEffect: true
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targetGround: true
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areaDamage: 300
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areaRadius: 100
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image: ROOT:/IMGS/VC.png
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#for laser defence
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deflectionPower: 3
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[effect_projectileTrail]
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createWhenZoomedOut: false
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priority:low
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image: ROOT:/IMGS/Light1.png
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life:160
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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fadeInTime:2
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scaleFrom:10
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scaleTo:0
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alpha: 0.2
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drawUnderUnits:true
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ySpeedRelative:-0.5
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atmospheric: true
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[movement]
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movementType: AIR
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moveSpeed: 0.5
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 1.2
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turnAcceleration: 0.04
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moveSlidingMode :false
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moveIgnoringBody:false
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moveSlidingDir: 25
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slowDeathFall: true
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[hiddenAction_下层起飞]
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autoTrigger: if not self.hasParent(withTag='下层起飞') and self.hasParent()
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disconnectFromParent: true
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convertTo: ADE
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[hiddenAction_巡航]
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autoTrigger: if self.hasUnitInTeam(withTag='下层甲板', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent()
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clearAllWaypoints: true
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addWaypoint_type: attackmove
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addWaypoint_target_nearestUnit_tagged: 下层甲板
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addWaypoint_target_nearestUnit_team: own
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[hiddenAction_返航]
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autoTrigger: if not self.hasUnitInTeam(withTag='下层甲板', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent()
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clearAllWaypoints: true
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addWaypoint_type: follow
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addWaypoint_target_nearestUnit_tagged: 下层甲板
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addWaypoint_target_nearestUnit_team: own
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addWaypoint_maxTime: 1s
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[hiddenAction_脱离]
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autoTrigger: if self.hasUnitInTeam(withTag='下层起飞') and not self.hasActiveWaypoint(type='loadInto') and not self.hasParent()
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clearAllWaypoints: true
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addWaypoint_type: loadInto
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addWaypoint_target_nearestUnit_tagged: 下层甲板
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addWaypoint_target_nearestUnit_team: own
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[hiddenAction_死亡]
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autoTrigger: if not self.hasUnitInTeam(withTag='下层甲板')
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addResources=hp=-9999999
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