StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//ALV3.ini

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2022-08-23 00:37:59 +00:00
[core]
name: 空军基地Lv3
class: CustomUnitMetadata
price: 1000
maxHp: 24000
mass: 9000
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -2,-2,2,2
techLevel: 3
buildSpeed: 0.001
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio: false
isBuilding: true
exit_x:0
exit_y:-1
exit_moveAwayAmount:120
canBuild_1_name: setRally,LPCR,LPCK,WR,ADDED,星凛母舰,奇兰鬼幽飞鱼母舰
builtFrom_3_name: experimentalSpider764
builtFrom_3_pos: 0
[canBuild_HX]
name:Dark
tech:2
[canBuild_HST]
name:BlueSevenBlod
[canBuild_HT]
name:幻蓝无痕
tech:2
[canBuild_星分队]
name:星凛计划
isVisible:if self.isControlledByAI()
pos:35
[canBuild_卷分队]
name:卷死计划
isVisible:if self.isControlledByAI()
pos:35
[global_resource_空军科技]
displayName:空军科技
displayNameShort:空军科技
hidden:true
[graphics]
total_frames: 1
image:ROOT:IMGS/BBB.png
image_back: NONE
image_turret: C.png
scaleImagesTo: 100
scaleTurretImagesTo: 28
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 600
shootDelay: 0.01s
[movement]
movementType: NONE
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.7
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
buildPriority: 0.25
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 8
maxGlobal: 5
[turret_1]
x: 19
y: -18
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
x: -19
y: -18
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[projectile_1]
directDamage: 100
life: 80
speed: 1
targetSpeed: 16
targetSpeedAcceleration: 0.7
drawType:2
frame:4
drawSize: 1
trailEffect: CUSTOM:projectileTrail
trailEffectRate:2
#trailEffectRate: true
#lightColor:#ffffff
explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash
#explodeEffectOnShield: CUSTOM:hitLightFlash
effectOnCreate: CUSTOM:projectileLight
wobbleAmplitude: 0.2
wobbleFrequency: 0.8s
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1
scaleTo: 0.5
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true
[movement]
movementType: AIR
moveSpeed: 0.8
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.1
reverseSpeedPercentage:0.75
maxTurnSpeed: 3.4
turnAcceleration: 0.1
moveSlidingMode :false
moveIgnoringBody:false
[global_resource_wwe]
hidden:true
[projectile_2]
directDamage: 80
life: 240
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 4
areaDamage: 40
areaRadius: 35
autoTargetingOnDeadTarget: true
wobbleAmplitude: 1.0
wobbleFrequency: 0.7s
[effect_splash]
life: 70
stripIndex: effects
frameIndex: 13
scaleFrom: 0.9
scaleTo: 1.3
alpha: 0.4
atmospheric:true
fadeInTime: 3
fadeOut:true
dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-0.2
#hSpeed:0.1
yOffsetRelative:-28
attachedToUnit: false
drawUnderUnits:true