119 lines
1.5 KiB
INI
119 lines
1.5 KiB
INI
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[core]
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name: Lv1
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class: CustomUnitMetadata
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price: 6000
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maxHp: 10000000
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mass: 9000
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canNotBeDirectlyAttacked:true
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isUnselectable:true
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#footprint used for collisions with units (left, up, right, down)
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footprint: -1,-1,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: -1,-1,1,1
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techLevel: 3
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buildSpeed: 10s
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radius: 0
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isBio: false
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isBuilding: true
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[graphics]
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total_frames: 1
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image: LST.png
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image_wreak: NONE
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[attack]
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dieOnAttack: true
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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maxAttackRange: 90000
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[movement]
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movementType: NONE
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[turret_1]
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x:0
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y:0
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projectile:1
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canShoot: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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warmup:60
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resourceUsage:F1=-1
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[projectile_explode]
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life:99
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instant: true
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speed: 1
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largeHitEffect: true
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frame: 0
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shadowFrame:1
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drawType:1
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targetGround: true
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areaDamage: 450
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areaRadius: 290
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areaExpandTime:35
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deflectionPower:-1
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lightColor: #FFEEEE00
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lightSize: 1
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#friendlyFire: true
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[projectile_1]
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life:1
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speed: 1
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largeHitEffect: true
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frame: 0
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shadowFrame:1
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drawType:1
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targetGround: true
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areaDamage: 0
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areaRadius: 0
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areaExpandTime:35
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deflectionPower:-1
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lightColor: #FFEEEE00
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lightSize: 1
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[ai]
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buildPriority: 0.03
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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maxGlobal: 5
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