StarRiver-EndlessJourney-RW.../code/oldsungod/阿帕奇零式/APQ.ini

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[core]
name: 阿帕奇零式战机
class: CustomUnitMetadata
price: 5000
maxHp: 1000
mass: 1000
techLevel: 2
buildSpeed: 45s
availableInDemo: false
radius: 50
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
displayText: Apache Zero
displayText_zh:阿帕奇零式光束战机
displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
displayDescription_zh:-阿帕奇零式战机,配有四个机关枪炮。\n-并且拥有两个周期性发射光束的炮塔造成空中地面大范围的AOE伤害。
#builtFrom_1_name: AirFactory
#builtFrom_1_pos: 6
[graphics]
total_frames: 6
image: ROOT:/assets/oldsungodimg/T2/APQ-Zero/本体.png
image_wreak: ROOT:/assets/oldsungodimg/T2/APQ-Zero/死亡.png
image_turret: NONE
#scaleImagesTo: 12
#scaleTurretImagesTo: 10
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 5
animation_idle_speed:2
animation_moving_start: 0
animation_moving_end: 5
animation_moving_speed:2
dustEffect: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 275
shootDelay: 1.5s
#isFixedFiring: true
[projectile_beam]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
areaDamage:60
areaRadius:100
directDamage: 30
#color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
#laserEffect: true
[turret_1]
#missile
invisible: true
x: -20
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_light:#FFCCCCEE
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 2
size: 9
delay: 0.1s
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_2]
copyFrom:1
x: 20
y: 0
[turret_3]
copyFrom:1
x: 10
y: 10
[turret_4]
copyFrom:1
x: -10
y: 10
[turret_L1]
copyFrom:1
x: -45
y: 10
delay: 3s
projectile: beam
[turret_L2]
copyFrom:1
x: 45
y: 10
delay: 3s
projectile: beam
[arm_1]
x:0
y:0
image_end:ROOT:/assets/oldsungodimg/T2/APQ-Zero/旋翼.png
drawOverBody: true
spinRate:30
[arm_2]
x:0
y:0
image_end:ROOT:/assets/oldsungodimg/T2/APQ-Zero/旋转点.png
drawOverBody: true
spinRate:30
[projectile_2]
#missile
directDamage: 5
life: 240
speed: 7
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
teamColorRatio:1
frame: 6
autoTargetingOnDeadTarget: false
[projectile_1]
#missile
directDamage: 45
life: 240
speed: -2
targetSpeed: 4
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 4
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
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moveSpeed: 1.45
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moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
targetHeightDrift: 3
landOnGround: false
reverseSpeedPercentage:0.4
maxTurnSpeed: 1.5
turnAcceleration: 0.03
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true