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@ -268,7 +268,7 @@ spawnProjectilesOnEndOfLife:a(recursionLimit=5)
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`offsetRandomXY=10`就相当于`offsetRandomX=10,offsetRandomY=10`
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:::
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#### recursionLimit-演示例子
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#### offsetRandomXY-演示例子
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```ini
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spawnProjectilesOnEndOfLife:a(offsetRandomXY=10)
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```
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@ -284,7 +284,7 @@ spawnProjectilesOnEndOfLife:a(offsetRandomXY=10)
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不同于`offsetX/offsetY`绝对偏移的Y轴竖直X轴水平,`xOffsetRelative/yOffsetRelative`将会旋转坐标系使得Y轴正方向与产生源的角度对齐
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:::
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#### recursionLimit-演示例子
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#### xOffsetRelative/yOffsetRelative-演示例子
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```ini
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spawnProjectilesOnEndOfLife:a(xOffsetRelative=10,yOffsetRelative=10)
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```
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