From b8091d52c06580b0f00ce102027deeb019e019b4 Mon Sep 17 00:00:00 2001 From: WisenextTime <141509640+WisenextTime@users.noreply.github.com> Date: Tue, 8 Aug 2023 15:57:46 +0800 Subject: [PATCH] spawn update --- rustedwarfareapicode/src/Unit/spawnunit_spawnprojectile.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rustedwarfareapicode/src/Unit/spawnunit_spawnprojectile.md b/rustedwarfareapicode/src/Unit/spawnunit_spawnprojectile.md index 4935f4d..6c0fd3a 100644 --- a/rustedwarfareapicode/src/Unit/spawnunit_spawnprojectile.md +++ b/rustedwarfareapicode/src/Unit/spawnunit_spawnprojectile.md @@ -268,7 +268,7 @@ spawnProjectilesOnEndOfLife:a(recursionLimit=5) `offsetRandomXY=10`就相当于`offsetRandomX=10,offsetRandomY=10` ::: -#### recursionLimit-演示例子 +#### offsetRandomXY-演示例子 ```ini spawnProjectilesOnEndOfLife:a(offsetRandomXY=10) ``` @@ -284,7 +284,7 @@ spawnProjectilesOnEndOfLife:a(offsetRandomXY=10) 不同于`offsetX/offsetY`绝对偏移的Y轴竖直X轴水平,`xOffsetRelative/yOffsetRelative`将会旋转坐标系使得Y轴正方向与产生源的角度对齐 ::: -#### recursionLimit-演示例子 +#### xOffsetRelative/yOffsetRelative-演示例子 ```ini spawnProjectilesOnEndOfLife:a(xOffsetRelative=10,yOffsetRelative=10) ```