177 lines
4.3 KiB
Java
177 lines
4.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.Arrays;
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import com.watabou.noosa.Scene;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class LastLevel extends Level {
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private static final int SIZE = 30;
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{
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color1 = 0x801500;
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color2 = 0xa68521;
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viewDistance = 8;
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}
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private int pedestal;
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@Override
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public String tilesTex() {
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return Assets.TILES_HALLS;
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}
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@Override
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public String waterTex() {
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return Assets.WATER_HALLS;
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}
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@Override
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public void create() {
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super.create();
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for (int i=0; i < LENGTH; i++) {
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int flags = Terrain.flags[map[i]];
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if ((flags & Terrain.PIT) != 0){
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passable[i] = avoid[i] = false;
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solid[i] = true;
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}
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}
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}
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@Override
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protected boolean build() {
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Arrays.fill( map, Terrain.CHASM );
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Painter.fill( this, 7, 31, 19, 1, Terrain.WALL );
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Painter.fill( this, 15, 10, 3, 21, Terrain.EMPTY);
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Painter.fill( this, 13, 30, 7, 1, Terrain.EMPTY);
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Painter.fill( this, 14, 29, 5, 1, Terrain.EMPTY);
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Painter.fill( this, 14, 9, 5, 7, Terrain.EMPTY);
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Painter.fill( this, 13, 10, 7, 5, Terrain.EMPTY);
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//Painter.fill( this, 2, 2, SIZE-2, SIZE-2, Terrain.EMPTY );
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//Painter.fill( this, SIZE/2, SIZE/2, 3, 3, Terrain.EMPTY_SP );
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entrance = SIZE * WIDTH + SIZE / 2 + 1;
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map[entrance] = Terrain.ENTRANCE;
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pedestal = (SIZE / 2 + 1) * (WIDTH + 1) - 4*WIDTH;
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map[pedestal] = Terrain.PEDESTAL;
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map[pedestal-1-WIDTH] = map[pedestal+1-WIDTH] = map[pedestal-1+WIDTH] = map[pedestal+1+WIDTH] = Terrain.STATUE_SP;
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exit = pedestal;
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int pos = pedestal;
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map[pos-WIDTH] = map[pos-1] = map[pos+1] = map[pos-2] = map[pos+2] = Terrain.WATER;
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pos+=WIDTH;
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map[pos] = map[pos-2] = map[pos+2] = map[pos-3] = map[pos+3] = Terrain.WATER;
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pos+=WIDTH;
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map[pos-3] = map[pos-2] = map[pos-1] = map[pos] = map[pos+1] = map[pos+2] = map[pos+3] = Terrain.WATER;
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pos+=WIDTH;
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map[pos-2] = map[pos+2] = Terrain.WATER;
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feeling = Feeling.NONE;
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viewDistance = 8;
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return true;
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}
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@Override
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protected void decorate() {
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for (int i=0; i < LENGTH; i++) {
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if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
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map[i] = Terrain.EMPTY_DECO;
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}
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}
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}
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@Override
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protected void createMobs() {
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}
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@Override
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protected void createItems() {
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drop( new Amulet(), pedestal );
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}
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@Override
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public int randomRespawnCell() {
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return -1;
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}
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@Override
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public String tileName( int tile ) {
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switch (tile) {
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case Terrain.WATER:
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return "Cold lava";
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case Terrain.GRASS:
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return "Embermoss";
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case Terrain.HIGH_GRASS:
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return "Emberfungi";
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case Terrain.STATUE:
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case Terrain.STATUE_SP:
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return "Pillar";
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default:
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return super.tileName( tile );
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}
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}
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@Override
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public String tileDesc(int tile) {
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switch (tile) {
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case Terrain.WATER:
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return "It looks like lava, but it's cold and probably safe to touch.";
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case Terrain.STATUE:
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case Terrain.STATUE_SP:
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return "The pillar is made of real humanoid skulls. Awesome.";
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default:
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return super.tileDesc( tile );
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}
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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HallsLevel.addVisuals( this, scene );
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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for (int i=0; i < LENGTH; i++) {
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int flags = Terrain.flags[map[i]];
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if ((flags & Terrain.PIT) != 0){
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passable[i] = avoid[i] = false;
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solid[i] = true;
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}
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}
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}
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}
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