251 lines
6.6 KiB
Java
251 lines
6.6 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfHaggler;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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public class WndTradeItem extends Window {
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private static final float GAP = 2;
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private static final int WIDTH = 120;
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private static final int BTN_HEIGHT = 18;
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private static final String TXT_SALE = "FOR SALE: %s - %dg";
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private static final String TXT_BUY = "Buy for %dg";
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private static final String TXT_SELL = "Sell for %dg";
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private static final String TXT_SELL_1 = "Sell 1 for %dg";
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private static final String TXT_SELL_ALL = "Sell all for %dg";
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private static final String TXT_CANCEL = "Never mind";
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private static final String TXT_SOLD = "You've sold your %s for %dg";
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private static final String TXT_BOUGHT = "You've bought %s for %dg";
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private WndBag owner;
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public WndTradeItem( final Item item, WndBag owner ) {
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super();
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this.owner = owner;
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float pos = createDescription( item, false );
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if (item.quantity() == 1) {
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RedButton btnSell = new RedButton( Utils.format( TXT_SELL, item.price() ) ) {
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@Override
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protected void onClick() {
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sell( item );
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hide();
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}
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};
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btnSell.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
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add( btnSell );
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pos = btnSell.bottom();
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} else {
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int priceAll= item.price();
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RedButton btnSell1 = new RedButton( Utils.format( TXT_SELL_1, priceAll / item.quantity() ) ) {
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@Override
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protected void onClick() {
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sellOne( item );
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hide();
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}
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};
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btnSell1.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
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add( btnSell1 );
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RedButton btnSellAll = new RedButton( Utils.format( TXT_SELL_ALL, priceAll ) ) {
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@Override
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protected void onClick() {
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sell( item );
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hide();
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}
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};
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btnSellAll.setRect( 0, btnSell1.bottom() + GAP, WIDTH, BTN_HEIGHT );
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add( btnSellAll );
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pos = btnSellAll.bottom();
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}
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RedButton btnCancel = new RedButton( TXT_CANCEL ) {
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@Override
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protected void onClick() {
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hide();
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}
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};
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btnCancel.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
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add( btnCancel );
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resize( WIDTH, (int)btnCancel.bottom() );
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}
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public WndTradeItem( final Heap heap, boolean canBuy ) {
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super();
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Item item = heap.peek();
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float pos = createDescription( item, true );
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int price = price( item );
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if (canBuy) {
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RedButton btnBuy = new RedButton( Utils.format( TXT_BUY, price ) ) {
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@Override
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protected void onClick() {
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hide();
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buy( heap );
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}
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};
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btnBuy.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
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btnBuy.enable( price <= Dungeon.gold );
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add( btnBuy );
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RedButton btnCancel = new RedButton( TXT_CANCEL ) {
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@Override
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protected void onClick() {
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hide();
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}
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};
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btnCancel.setRect( 0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT );
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add( btnCancel );
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resize( WIDTH, (int)btnCancel.bottom() );
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} else {
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resize( WIDTH, (int)pos );
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}
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}
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@Override
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public void hide() {
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super.hide();
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if (owner != null) {
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owner.hide();
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Shopkeeper.sell();
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}
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}
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private float createDescription( Item item, boolean forSale ) {
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// Title
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IconTitle titlebar = new IconTitle();
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titlebar.icon( new ItemSprite( item.image(), item.glowing() ) );
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titlebar.label( forSale ?
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Utils.format( TXT_SALE, item.toString(), price( item ) ) :
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Utils.capitalize( item.toString() ) );
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titlebar.setRect( 0, 0, WIDTH, 0 );
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add( titlebar );
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// Upgraded / degraded
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if (item.levelKnown && item.level > 0) {
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titlebar.color( ItemSlot.UPGRADED );
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} else if (item.levelKnown && item.level < 0) {
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titlebar.color( ItemSlot.DEGRADED );
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}
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// Description
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BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
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info.maxWidth = WIDTH;
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info.measure();
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info.x = titlebar.left();
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info.y = titlebar.bottom() + GAP;
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add( info );
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return info.y + info.height();
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}
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private void sell( Item item ) {
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Hero hero = Dungeon.hero;
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if (item.isEquipped( hero ) && !((EquipableItem)item).doUnequip( hero, false )) {
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return;
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}
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item.detachAll( hero.belongings.backpack );
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int price = item.price();
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new Gold( price ).doPickUp( hero );
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GLog.i( TXT_SOLD, item.name(), price );
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}
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private void sellOne( Item item ) {
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if (item.quantity() <= 1) {
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sell( item );
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} else {
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Hero hero = Dungeon.hero;
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item = item.detach( hero.belongings.backpack );
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int price = item.price();
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new Gold( price ).doPickUp( hero );
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GLog.i( TXT_SOLD, item.name(), price );
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}
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}
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private int price( Item item ) {
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// This formula is not completely correct...
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int price = item.price() * 5 * (Dungeon.depth / 5 + 1);
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if (Dungeon.hero.buff( RingOfHaggler.Haggling.class ) != null && price >= 2) {
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price /= 2;
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}
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return price;
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}
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private void buy( Heap heap ) {
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Hero hero = Dungeon.hero;
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Item item = heap.pickUp();
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int price = price( item );
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Dungeon.gold -= price;
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GLog.i( TXT_BOUGHT, item.name(), price );
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if (!item.doPickUp( hero )) {
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Dungeon.level.drop( item, heap.pos ).sprite.drop();
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}
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}
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}
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