Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

251 lines
6.6 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.watabou.noosa.BitmapTextMultiline;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfHaggler;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class WndTradeItem extends Window {
private static final float GAP = 2;
private static final int WIDTH = 120;
private static final int BTN_HEIGHT = 18;
private static final String TXT_SALE = "FOR SALE: %s - %dg";
private static final String TXT_BUY = "Buy for %dg";
private static final String TXT_SELL = "Sell for %dg";
private static final String TXT_SELL_1 = "Sell 1 for %dg";
private static final String TXT_SELL_ALL = "Sell all for %dg";
private static final String TXT_CANCEL = "Never mind";
private static final String TXT_SOLD = "You've sold your %s for %dg";
private static final String TXT_BOUGHT = "You've bought %s for %dg";
private WndBag owner;
public WndTradeItem( final Item item, WndBag owner ) {
super();
this.owner = owner;
float pos = createDescription( item, false );
if (item.quantity() == 1) {
RedButton btnSell = new RedButton( Utils.format( TXT_SELL, item.price() ) ) {
@Override
protected void onClick() {
sell( item );
hide();
}
};
btnSell.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnSell );
pos = btnSell.bottom();
} else {
int priceAll= item.price();
RedButton btnSell1 = new RedButton( Utils.format( TXT_SELL_1, priceAll / item.quantity() ) ) {
@Override
protected void onClick() {
sellOne( item );
hide();
}
};
btnSell1.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnSell1 );
RedButton btnSellAll = new RedButton( Utils.format( TXT_SELL_ALL, priceAll ) ) {
@Override
protected void onClick() {
sell( item );
hide();
}
};
btnSellAll.setRect( 0, btnSell1.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnSellAll );
pos = btnSellAll.bottom();
}
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() );
}
public WndTradeItem( final Heap heap, boolean canBuy ) {
super();
Item item = heap.peek();
float pos = createDescription( item, true );
int price = price( item );
if (canBuy) {
RedButton btnBuy = new RedButton( Utils.format( TXT_BUY, price ) ) {
@Override
protected void onClick() {
hide();
buy( heap );
}
};
btnBuy.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
btnBuy.enable( price <= Dungeon.gold );
add( btnBuy );
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( 0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() );
} else {
resize( WIDTH, (int)pos );
}
}
@Override
public void hide() {
super.hide();
if (owner != null) {
owner.hide();
Shopkeeper.sell();
}
}
private float createDescription( Item item, boolean forSale ) {
// Title
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( item.image(), item.glowing() ) );
titlebar.label( forSale ?
Utils.format( TXT_SALE, item.toString(), price( item ) ) :
Utils.capitalize( item.toString() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
// Upgraded / degraded
if (item.levelKnown && item.level > 0) {
titlebar.color( ItemSlot.UPGRADED );
} else if (item.levelKnown && item.level < 0) {
titlebar.color( ItemSlot.DEGRADED );
}
// Description
BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
info.maxWidth = WIDTH;
info.measure();
info.x = titlebar.left();
info.y = titlebar.bottom() + GAP;
add( info );
return info.y + info.height();
}
private void sell( Item item ) {
Hero hero = Dungeon.hero;
if (item.isEquipped( hero ) && !((EquipableItem)item).doUnequip( hero, false )) {
return;
}
item.detachAll( hero.belongings.backpack );
int price = item.price();
new Gold( price ).doPickUp( hero );
GLog.i( TXT_SOLD, item.name(), price );
}
private void sellOne( Item item ) {
if (item.quantity() <= 1) {
sell( item );
} else {
Hero hero = Dungeon.hero;
item = item.detach( hero.belongings.backpack );
int price = item.price();
new Gold( price ).doPickUp( hero );
GLog.i( TXT_SOLD, item.name(), price );
}
}
private int price( Item item ) {
// This formula is not completely correct...
int price = item.price() * 5 * (Dungeon.depth / 5 + 1);
if (Dungeon.hero.buff( RingOfHaggler.Haggling.class ) != null && price >= 2) {
price /= 2;
}
return price;
}
private void buy( Heap heap ) {
Hero hero = Dungeon.hero;
Item item = heap.pickUp();
int price = price( item );
Dungeon.gold -= price;
GLog.i( TXT_BOUGHT, item.name(), price );
if (!item.doPickUp( hero )) {
Dungeon.level.drop( item, heap.pos ).sprite.drop();
}
}
}