/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.watabou.noosa.BitmapTextMultiline; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper; import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem; import com.shatteredpixel.shatteredpixeldungeon.items.Gold; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfHaggler; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot; import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; public class WndTradeItem extends Window { private static final float GAP = 2; private static final int WIDTH = 120; private static final int BTN_HEIGHT = 18; private static final String TXT_SALE = "FOR SALE: %s - %dg"; private static final String TXT_BUY = "Buy for %dg"; private static final String TXT_SELL = "Sell for %dg"; private static final String TXT_SELL_1 = "Sell 1 for %dg"; private static final String TXT_SELL_ALL = "Sell all for %dg"; private static final String TXT_CANCEL = "Never mind"; private static final String TXT_SOLD = "You've sold your %s for %dg"; private static final String TXT_BOUGHT = "You've bought %s for %dg"; private WndBag owner; public WndTradeItem( final Item item, WndBag owner ) { super(); this.owner = owner; float pos = createDescription( item, false ); if (item.quantity() == 1) { RedButton btnSell = new RedButton( Utils.format( TXT_SELL, item.price() ) ) { @Override protected void onClick() { sell( item ); hide(); } }; btnSell.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT ); add( btnSell ); pos = btnSell.bottom(); } else { int priceAll= item.price(); RedButton btnSell1 = new RedButton( Utils.format( TXT_SELL_1, priceAll / item.quantity() ) ) { @Override protected void onClick() { sellOne( item ); hide(); } }; btnSell1.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT ); add( btnSell1 ); RedButton btnSellAll = new RedButton( Utils.format( TXT_SELL_ALL, priceAll ) ) { @Override protected void onClick() { sell( item ); hide(); } }; btnSellAll.setRect( 0, btnSell1.bottom() + GAP, WIDTH, BTN_HEIGHT ); add( btnSellAll ); pos = btnSellAll.bottom(); } RedButton btnCancel = new RedButton( TXT_CANCEL ) { @Override protected void onClick() { hide(); } }; btnCancel.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT ); add( btnCancel ); resize( WIDTH, (int)btnCancel.bottom() ); } public WndTradeItem( final Heap heap, boolean canBuy ) { super(); Item item = heap.peek(); float pos = createDescription( item, true ); int price = price( item ); if (canBuy) { RedButton btnBuy = new RedButton( Utils.format( TXT_BUY, price ) ) { @Override protected void onClick() { hide(); buy( heap ); } }; btnBuy.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT ); btnBuy.enable( price <= Dungeon.gold ); add( btnBuy ); RedButton btnCancel = new RedButton( TXT_CANCEL ) { @Override protected void onClick() { hide(); } }; btnCancel.setRect( 0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT ); add( btnCancel ); resize( WIDTH, (int)btnCancel.bottom() ); } else { resize( WIDTH, (int)pos ); } } @Override public void hide() { super.hide(); if (owner != null) { owner.hide(); Shopkeeper.sell(); } } private float createDescription( Item item, boolean forSale ) { // Title IconTitle titlebar = new IconTitle(); titlebar.icon( new ItemSprite( item.image(), item.glowing() ) ); titlebar.label( forSale ? Utils.format( TXT_SALE, item.toString(), price( item ) ) : Utils.capitalize( item.toString() ) ); titlebar.setRect( 0, 0, WIDTH, 0 ); add( titlebar ); // Upgraded / degraded if (item.levelKnown && item.level > 0) { titlebar.color( ItemSlot.UPGRADED ); } else if (item.levelKnown && item.level < 0) { titlebar.color( ItemSlot.DEGRADED ); } // Description BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 ); info.maxWidth = WIDTH; info.measure(); info.x = titlebar.left(); info.y = titlebar.bottom() + GAP; add( info ); return info.y + info.height(); } private void sell( Item item ) { Hero hero = Dungeon.hero; if (item.isEquipped( hero ) && !((EquipableItem)item).doUnequip( hero, false )) { return; } item.detachAll( hero.belongings.backpack ); int price = item.price(); new Gold( price ).doPickUp( hero ); GLog.i( TXT_SOLD, item.name(), price ); } private void sellOne( Item item ) { if (item.quantity() <= 1) { sell( item ); } else { Hero hero = Dungeon.hero; item = item.detach( hero.belongings.backpack ); int price = item.price(); new Gold( price ).doPickUp( hero ); GLog.i( TXT_SOLD, item.name(), price ); } } private int price( Item item ) { // This formula is not completely correct... int price = item.price() * 5 * (Dungeon.depth / 5 + 1); if (Dungeon.hero.buff( RingOfHaggler.Haggling.class ) != null && price >= 2) { price /= 2; } return price; } private void buy( Heap heap ) { Hero hero = Dungeon.hero; Item item = heap.pickUp(); int price = price( item ); Dungeon.gold -= price; GLog.i( TXT_BOUGHT, item.name(), price ); if (!item.doPickUp( hero )) { Dungeon.level.drop( item, heap.pos ).sprite.drop(); } } }