e51025de0c
- added a safety check for when an amoked character dies - added a safety check when ghouls die over pits - mobs looking for a new enemy when aggroed on an invincible one - made Tengu's 2nd phase jumping slightly more permissive - fixed a logic error when placing enemies - added a safety check in WndWandmaker - added a safety sync check when playing a sample |
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android | ||
core | ||
desktop | ||
docs | ||
gradle/wrapper | ||
services | ||
SPD-classes | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
README.md | ||
settings.gradle |
Shattered Pixel Dungeon
A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.
Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.
If you like this game, please consider supporting me on Patreon!
There is an official blog for this project at ShatteredPixel.com.
The game also has a translation project hosted on Transifex.
Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. Issue reports of all kinds (bug reports, feature requests, etc.) are welcome.
If you'd like to work with the code, you can find the following guides in /docs
: