Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/ui/BossHealthBar.java
2015-09-15 21:33:01 -04:00

119 lines
2.8 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BloodParticle;
import com.watabou.noosa.Image;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.ui.Component;
public class BossHealthBar extends Component {
private Image bar;
private Image hp;
private static Mob boss;
private Image skull;
private Emitter blood;
private static String asset = Assets.BOSSHP;
private static BossHealthBar instance;
private static boolean bleeding;
BossHealthBar() {
super();
visible = active = (boss != null);
instance = this;
}
@Override
protected void createChildren() {
bar = new Image(asset, 0, 0, 64, 16);
add(bar);
width = bar.width;
height = bar.height;
hp = new Image(asset, 15, 19, 47, 4);
add(hp);
skull = new Image(asset, 5, 18, 6, 6);
add(skull);
blood = new Emitter();
blood.pos(skull);
blood.pour(BloodParticle.FACTORY, 0.3f);
blood.autoKill = false;
blood.on = false;
add( blood );
}
@Override
protected void layout() {
bar.x = x;
bar.y = y;
hp.x = bar.x+15;
hp.y = bar.y+6;
skull.x = bar.x+5;
skull.y = bar.y+5;
}
@Override
public void update() {
super.update();
if (boss != null){
if (!boss.isAlive() || !Dungeon.level.mobs.contains(boss)){
boss = null;
visible = active = false;
} else {
hp.scale.x = (float)boss.HP/boss.HT;
if (hp.scale.x < 0.25f) bleed( true );
if (bleeding != blood.on){
if (bleeding) skull.tint( 0xcc0000, 0.6f );
else skull.resetColor();
blood.on = bleeding;
}
}
}
}
public static void assignBoss(Mob boss){
BossHealthBar.boss = boss;
bleed(false);
if (instance != null) {
instance.visible = instance.active = true;
}
}
public static void bleed(boolean value){
bleeding = value;
}
}