119 lines
2.8 KiB
Java
119 lines
2.8 KiB
Java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BloodParticle;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.ui.Component;
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public class BossHealthBar extends Component {
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private Image bar;
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private Image hp;
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private static Mob boss;
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private Image skull;
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private Emitter blood;
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private static String asset = Assets.BOSSHP;
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private static BossHealthBar instance;
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private static boolean bleeding;
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BossHealthBar() {
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super();
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visible = active = (boss != null);
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instance = this;
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}
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@Override
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protected void createChildren() {
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bar = new Image(asset, 0, 0, 64, 16);
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add(bar);
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width = bar.width;
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height = bar.height;
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hp = new Image(asset, 15, 19, 47, 4);
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add(hp);
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skull = new Image(asset, 5, 18, 6, 6);
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add(skull);
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blood = new Emitter();
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blood.pos(skull);
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blood.pour(BloodParticle.FACTORY, 0.3f);
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blood.autoKill = false;
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blood.on = false;
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add( blood );
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}
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@Override
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protected void layout() {
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bar.x = x;
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bar.y = y;
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hp.x = bar.x+15;
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hp.y = bar.y+6;
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skull.x = bar.x+5;
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skull.y = bar.y+5;
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}
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@Override
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public void update() {
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super.update();
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if (boss != null){
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if (!boss.isAlive() || !Dungeon.level.mobs.contains(boss)){
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boss = null;
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visible = active = false;
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} else {
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hp.scale.x = (float)boss.HP/boss.HT;
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if (hp.scale.x < 0.25f) bleed( true );
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if (bleeding != blood.on){
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if (bleeding) skull.tint( 0xcc0000, 0.6f );
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else skull.resetColor();
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blood.on = bleeding;
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}
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}
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}
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}
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public static void assignBoss(Mob boss){
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BossHealthBar.boss = boss;
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bleed(false);
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if (instance != null) {
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instance.visible = instance.active = true;
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}
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}
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public static void bleed(boolean value){
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bleeding = value;
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}
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}
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