Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java
Evan Debenham b110c0db8c v0.3.4a: re-added align methods pt.2
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00

163 lines
5.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import android.content.Intent;
import android.net.Uri;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.input.Touchscreen.Touch;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.TouchArea;
public class AboutScene extends PixelScene {
private static final String TTL_SHPX = "Shattered Pixel Dungeon";
private static final String TXT_SHPX =
"Design, Code, & Graphics: Evan";
private static final String LNK_SHPX = "ShatteredPixel.com";
private static final String TTL_WATA = "Pixel Dungeon";
private static final String TXT_WATA =
"Code & Graphics: Watabou\n" +
"Music: Cube_Code";
private static final String LNK_WATA = "pixeldungeon.watabou.ru";
@Override
public void create() {
super.create();
final float colWidth = Camera.main.width / (ShatteredPixelDungeon.landscape() ? 2 : 1);
final float colTop = (Camera.main.height / 2) - (ShatteredPixelDungeon.landscape() ? 30 : 90);
final float wataOffset = ShatteredPixelDungeon.landscape() ? colWidth : 0;
Image shpx = Icons.SHPX.get();
shpx.x = (colWidth - shpx.width()) / 2;
shpx.y = colTop;
align(shpx);
add( shpx );
new Flare( 7, 64 ).color( 0x225511, true ).show( shpx, 0 ).angularSpeed = +20;
RenderedText shpxtitle = renderText( TTL_SHPX, 8 );
shpxtitle.hardlight( Window.SHPX_COLOR );
add( shpxtitle );
shpxtitle.x = (colWidth - shpxtitle.width()) / 2;
shpxtitle.y = shpx.y + shpx.height + 5;
align(shpxtitle);
RenderedTextMultiline shpxtext = renderMultiline( TXT_SHPX, 8 );
shpxtext.maxWidth((int)Math.min(colWidth, 120));
add( shpxtext );
shpxtext.setPos((colWidth - shpxtext.width()) / 2, shpxtitle.y + shpxtitle.height() + 12);
align(shpxtext);
RenderedTextMultiline shpxlink = renderMultiline( LNK_SHPX, 8 );
shpxlink.maxWidth(shpxtext.maxWidth());
shpxlink.hardlight( Window.SHPX_COLOR );
add( shpxlink );
shpxlink.setPos((colWidth - shpxlink.width()) / 2, shpxtext.bottom() + 6);
align(shpxlink);
TouchArea shpxhotArea = new TouchArea( shpxlink.left(), shpxlink.top(), shpxlink.width(), shpxlink.height() ) {
@Override
protected void onClick( Touch touch ) {
Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( "http://" + LNK_SHPX ) );
Game.instance.startActivity( intent );
}
};
add( shpxhotArea );
Image wata = Icons.WATA.get();
wata.x = wataOffset + (colWidth - wata.width()) / 2;
wata.y = ShatteredPixelDungeon.landscape() ?
colTop:
shpxlink.top() + wata.height + 20;
align(wata);
add( wata );
new Flare( 7, 64 ).color( 0x112233, true ).show( wata, 0 ).angularSpeed = +20;
RenderedText wataTitle = renderText( TTL_WATA, 8 );
wataTitle.hardlight(Window.TITLE_COLOR);
add( wataTitle );
wataTitle.x = wataOffset + (colWidth - wataTitle.width()) / 2;
wataTitle.y = wata.y + wata.height + 11;
align(wataTitle);
RenderedTextMultiline wataText = renderMultiline( TXT_WATA, 8 );
wataText.maxWidth((int)Math.min(colWidth, 120));
add( wataText );
wataText.setPos(wataOffset + (colWidth - wataText.width()) / 2, wataTitle.y + wataTitle.height() + 12);
align(wataText);
RenderedTextMultiline wataLink = renderMultiline( LNK_WATA, 8 );
wataLink.maxWidth((int)Math.min(colWidth, 120));
wataLink.hardlight(Window.TITLE_COLOR);
add(wataLink);
wataLink.setPos(wataOffset + (colWidth - wataLink.width()) / 2 , wataText.bottom() + 6);
align(wataLink);
TouchArea hotArea = new TouchArea( wataLink.left(), wataLink.top(), wataLink.width(), wataLink.height() ) {
@Override
protected void onClick( Touch touch ) {
Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( "http://" + LNK_WATA ) );
Game.instance.startActivity( intent );
}
};
add( hotArea );
Archs archs = new Archs();
archs.setSize( Camera.main.width, Camera.main.height );
addToBack( archs );
ExitButton btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
fadeIn();
}
@Override
protected void onBackPressed() {
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
}