Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java
2016-05-08 20:04:50 -04:00

79 lines
2.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.noosa.Game;
import com.watabou.noosa.SkinnedBlock;
import com.watabou.noosa.ui.Component;
public class Archs extends Component {
private static final float SCROLL_SPEED = 20f;
private SkinnedBlock arcsBg;
private SkinnedBlock arcsFg;
private static float offsB = 0;
private static float offsF = 0;
public boolean reversed = false;
@Override
protected void createChildren() {
arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
arcsBg.autoAdjust = true;
arcsBg.offsetTo( 0, offsB );
add( arcsBg );
arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
arcsFg.autoAdjust = true;
arcsFg.offsetTo( 0, offsF );
add( arcsFg );
}
@Override
protected void layout() {
arcsBg.size( width, height );
arcsBg.offset( arcsBg.texture.width / 4 - (width % arcsBg.texture.width) / 2, 0 );
arcsFg.size( width, height );
arcsFg.offset( arcsFg.texture.width / 4 - (width % arcsFg.texture.width) / 2, 0 );
}
@Override
public void update() {
super.update();
float shift = Game.elapsed * SCROLL_SPEED;
if (reversed) {
shift = -shift;
}
arcsBg.offset( 0, shift );
arcsFg.offset( 0, shift * 2 );
offsB = arcsBg.offsetY();
offsF = arcsFg.offsetY();
}
}