/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.ui; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.watabou.noosa.Game; import com.watabou.noosa.SkinnedBlock; import com.watabou.noosa.ui.Component; public class Archs extends Component { private static final float SCROLL_SPEED = 20f; private SkinnedBlock arcsBg; private SkinnedBlock arcsFg; private static float offsB = 0; private static float offsF = 0; public boolean reversed = false; @Override protected void createChildren() { arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG ); arcsBg.autoAdjust = true; arcsBg.offsetTo( 0, offsB ); add( arcsBg ); arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG ); arcsFg.autoAdjust = true; arcsFg.offsetTo( 0, offsF ); add( arcsFg ); } @Override protected void layout() { arcsBg.size( width, height ); arcsBg.offset( arcsBg.texture.width / 4 - (width % arcsBg.texture.width) / 2, 0 ); arcsFg.size( width, height ); arcsFg.offset( arcsFg.texture.width / 4 - (width % arcsFg.texture.width) / 2, 0 ); } @Override public void update() { super.update(); float shift = Game.elapsed * SCROLL_SPEED; if (reversed) { shift = -shift; } arcsBg.offset( 0, shift ); arcsFg.offset( 0, shift * 2 ); offsB = arcsBg.offsetY(); offsF = arcsFg.offsetY(); } }