235 lines
6.6 KiB
Java
235 lines
6.6 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.BlazingTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.CursingTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.DisarmingTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ExplosiveTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.FlockTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.FrostTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrippingTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GuardianTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.OozeTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.PitfallTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.RockfallTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SpearTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SummoningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.TeleportationTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.VenomTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.WarpingTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.WeakeningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.particles.PixelParticle;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public class CityLevel extends RegularLevel {
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{
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color1 = 0x4b6636;
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color2 = 0xf2f2f2;
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}
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@Override
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public String tilesTex() {
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return Assets.TILES_CITY;
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}
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@Override
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public String waterTex() {
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return Assets.WATER_CITY;
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}
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protected boolean[] water() {
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return Patch.generate( feeling == Feeling.WATER ? 0.65f : 0.45f, 4 );
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}
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protected boolean[] grass() {
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return Patch.generate( feeling == Feeling.GRASS ? 0.60f : 0.40f, 3 );
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}
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@Override
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protected Class<?>[] trapClasses() {
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return new Class[]{ BlazingTrap.class, FrostTrap.class, SpearTrap.class, VenomTrap.class,
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ExplosiveTrap.class, GrippingTrap.class, LightningTrap.class, RockfallTrap.class, OozeTrap.class, WeakeningTrap.class,
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CursingTrap.class, FlockTrap.class, GuardianTrap.class, PitfallTrap.class, SummoningTrap.class, TeleportationTrap.class,
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DisarmingTrap.class, WarpingTrap.class};
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}
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@Override
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protected float[] trapChances() {
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return new float[]{ 8, 8, 8, 8,
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4, 4, 4, 4, 4, 4,
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2, 2, 2, 2, 2, 2,
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1, 1 };
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}
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@Override
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protected boolean assignRoomType() {
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if (!super.assignRoomType()) return false;
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for (Room r : rooms) {
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if (r.type == Type.TUNNEL) {
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r.type = Type.PASSAGE;
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}
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}
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return true;
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}
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@Override
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protected void decorate() {
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for (int i=0; i < LENGTH; i++) {
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if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
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map[i] = Terrain.EMPTY_DECO;
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} else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
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map[i] = Terrain.WALL_DECO;
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}
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}
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placeSign();
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}
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@Override
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protected void createItems() {
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super.createItems();
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Imp.Quest.spawn( this );
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}
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@Override
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public String tileName( int tile ) {
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switch (tile) {
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case Terrain.WATER:
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return Messages.get(CityLevel.class, "water_name");
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case Terrain.HIGH_GRASS:
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return Messages.get(CityLevel.class, "high_grass_name");
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default:
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return super.tileName( tile );
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}
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}
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@Override
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public String tileDesc(int tile) {
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switch (tile) {
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case Terrain.ENTRANCE:
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return Messages.get(CityLevel.class, "entrance_desc");
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case Terrain.EXIT:
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return Messages.get(CityLevel.class, "exit_desc");
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case Terrain.WALL_DECO:
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case Terrain.EMPTY_DECO:
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return Messages.get(CityLevel.class, "deco_desc");
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case Terrain.EMPTY_SP:
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return Messages.get(CityLevel.class, "sp_desc");
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case Terrain.STATUE:
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case Terrain.STATUE_SP:
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return Messages.get(CityLevel.class, "statue_desc");
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case Terrain.BOOKSHELF:
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return Messages.get(CityLevel.class, "bookshelf_desc");
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default:
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return super.tileDesc( tile );
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}
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}
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@Override
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public Group addVisuals() {
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super.addVisuals();
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addCityVisuals( this, visuals );
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return visuals;
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}
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public static void addCityVisuals( Level level, Group group ) {
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for (int i=0; i < LENGTH; i++) {
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if (level.map[i] == Terrain.WALL_DECO) {
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group.add( new Smoke( i ) );
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}
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}
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}
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private static class Smoke extends Emitter {
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private int pos;
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private static final Emitter.Factory factory = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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SmokeParticle p = (SmokeParticle)emitter.recycle( SmokeParticle.class );
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p.reset( x, y );
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}
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};
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public Smoke( int pos ) {
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super();
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this.pos = pos;
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PointF p = DungeonTilemap.tileCenterToWorld( pos );
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pos( p.x - 4, p.y - 2, 4, 0 );
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pour( factory, 0.2f );
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}
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@Override
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public void update() {
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if (visible = Dungeon.visible[pos]) {
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super.update();
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}
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}
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}
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public static final class SmokeParticle extends PixelParticle {
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public SmokeParticle() {
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super();
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color( 0x000000 );
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speed.set( Random.Float( 8 ), -Random.Float( 8 ) );
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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left = lifespan = 2f;
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}
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@Override
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public void update() {
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super.update();
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float p = left / lifespan;
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am = p > 0.8f ? 1 - p : p * 0.25f;
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size( 8 - p * 4 );
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}
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}
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} |