Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java
2016-05-08 20:04:50 -04:00

235 lines
6.6 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.BlazingTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.CursingTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.DisarmingTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ExplosiveTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.FlockTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.FrostTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrippingTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GuardianTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.OozeTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.PitfallTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.RockfallTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SpearTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SummoningTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.TeleportationTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.VenomTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.WarpingTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.WeakeningTrap;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
public class CityLevel extends RegularLevel {
{
color1 = 0x4b6636;
color2 = 0xf2f2f2;
}
@Override
public String tilesTex() {
return Assets.TILES_CITY;
}
@Override
public String waterTex() {
return Assets.WATER_CITY;
}
protected boolean[] water() {
return Patch.generate( feeling == Feeling.WATER ? 0.65f : 0.45f, 4 );
}
protected boolean[] grass() {
return Patch.generate( feeling == Feeling.GRASS ? 0.60f : 0.40f, 3 );
}
@Override
protected Class<?>[] trapClasses() {
return new Class[]{ BlazingTrap.class, FrostTrap.class, SpearTrap.class, VenomTrap.class,
ExplosiveTrap.class, GrippingTrap.class, LightningTrap.class, RockfallTrap.class, OozeTrap.class, WeakeningTrap.class,
CursingTrap.class, FlockTrap.class, GuardianTrap.class, PitfallTrap.class, SummoningTrap.class, TeleportationTrap.class,
DisarmingTrap.class, WarpingTrap.class};
}
@Override
protected float[] trapChances() {
return new float[]{ 8, 8, 8, 8,
4, 4, 4, 4, 4, 4,
2, 2, 2, 2, 2, 2,
1, 1 };
}
@Override
protected boolean assignRoomType() {
if (!super.assignRoomType()) return false;
for (Room r : rooms) {
if (r.type == Type.TUNNEL) {
r.type = Type.PASSAGE;
}
}
return true;
}
@Override
protected void decorate() {
for (int i=0; i < LENGTH; i++) {
if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
map[i] = Terrain.EMPTY_DECO;
} else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
placeSign();
}
@Override
protected void createItems() {
super.createItems();
Imp.Quest.spawn( this );
}
@Override
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return Messages.get(CityLevel.class, "water_name");
case Terrain.HIGH_GRASS:
return Messages.get(CityLevel.class, "high_grass_name");
default:
return super.tileName( tile );
}
}
@Override
public String tileDesc(int tile) {
switch (tile) {
case Terrain.ENTRANCE:
return Messages.get(CityLevel.class, "entrance_desc");
case Terrain.EXIT:
return Messages.get(CityLevel.class, "exit_desc");
case Terrain.WALL_DECO:
case Terrain.EMPTY_DECO:
return Messages.get(CityLevel.class, "deco_desc");
case Terrain.EMPTY_SP:
return Messages.get(CityLevel.class, "sp_desc");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return Messages.get(CityLevel.class, "statue_desc");
case Terrain.BOOKSHELF:
return Messages.get(CityLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}
}
@Override
public Group addVisuals() {
super.addVisuals();
addCityVisuals( this, visuals );
return visuals;
}
public static void addCityVisuals( Level level, Group group ) {
for (int i=0; i < LENGTH; i++) {
if (level.map[i] == Terrain.WALL_DECO) {
group.add( new Smoke( i ) );
}
}
}
private static class Smoke extends Emitter {
private int pos;
private static final Emitter.Factory factory = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
SmokeParticle p = (SmokeParticle)emitter.recycle( SmokeParticle.class );
p.reset( x, y );
}
};
public Smoke( int pos ) {
super();
this.pos = pos;
PointF p = DungeonTilemap.tileCenterToWorld( pos );
pos( p.x - 4, p.y - 2, 4, 0 );
pour( factory, 0.2f );
}
@Override
public void update() {
if (visible = Dungeon.visible[pos]) {
super.update();
}
}
}
public static final class SmokeParticle extends PixelParticle {
public SmokeParticle() {
super();
color( 0x000000 );
speed.set( Random.Float( 8 ), -Random.Float( 8 ) );
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan = 2f;
}
@Override
public void update() {
super.update();
float p = left / lifespan;
am = p > 0.8f ? 1 - p : p * 0.25f;
size( 8 - p * 4 );
}
}
}