Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java
Evan Debenham b465f05070 v0.3.5: Corrections to game win behaviour
- Fixed a rare bug where the player could die as they win the game.
- Winning the game now always takes you to the rankings page.
2016-05-08 18:55:22 -04:00

101 lines
2.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.scenes.AmuletScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.noosa.Game;
import java.io.IOException;
import java.util.ArrayList;
public class Amulet extends Item {
private static final String AC_END = "END";
{
image = ItemSpriteSheet.AMULET;
unique = true;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_END );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals(AC_END)) {
showAmuletScene( false );
} else {
super.execute( hero, action );
}
}
@Override
public boolean doPickUp( Hero hero ) {
if (super.doPickUp( hero )) {
if (!Statistics.amuletObtained) {
Statistics.amuletObtained = true;
Badges.validateVictory();
hero.spend(-TIME_TO_PICK_UP);
showAmuletScene( true );
}
return true;
} else {
return false;
}
}
private void showAmuletScene( boolean showText ) {
try {
Dungeon.saveAll();
AmuletScene.noText = !showText;
Game.switchScene( AmuletScene.class );
} catch (IOException e) {
}
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public boolean isUpgradable() {
return false;
}
}