/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.scenes.AmuletScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.noosa.Game; import java.io.IOException; import java.util.ArrayList; public class Amulet extends Item { private static final String AC_END = "END"; { image = ItemSpriteSheet.AMULET; unique = true; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_END ); return actions; } @Override public void execute( Hero hero, String action ) { if (action.equals(AC_END)) { showAmuletScene( false ); } else { super.execute( hero, action ); } } @Override public boolean doPickUp( Hero hero ) { if (super.doPickUp( hero )) { if (!Statistics.amuletObtained) { Statistics.amuletObtained = true; Badges.validateVictory(); hero.spend(-TIME_TO_PICK_UP); showAmuletScene( true ); } return true; } else { return false; } } private void showAmuletScene( boolean showText ) { try { Dungeon.saveAll(); AmuletScene.noText = !showText; Game.switchScene( AmuletScene.class ); } catch (IOException e) { } } @Override public boolean isIdentified() { return true; } @Override public boolean isUpgradable() { return false; } }