Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items
2015-06-07 21:54:45 -04:00
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armor v0.3.0: first round of buff descriptions 2015-06-07 21:54:45 -04:00
artifacts v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements 2015-06-07 21:54:39 -04:00
bags v0.2.4d: further fixed issues with quickslot and dropping bags 2015-03-28 16:10:18 -04:00
food v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap. 2015-06-07 21:54:23 -04:00
keys v0.2.4a: corrected bomb/key logic. Keys can no longer be destroyed, bombs no longer destroy items as they are dropped. 2015-03-02 19:10:27 -05:00
potions v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit. 2015-06-07 21:54:32 -04:00
quest v0.3.0: slight refactor to hunger 2015-06-07 21:54:34 -04:00
rings v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!) 2015-06-07 21:54:24 -04:00
scrolls v0.3.0: enforce consistency on naming for the recharging buff 2015-06-07 21:54:26 -04:00
wands v0.3.0: reduced rate of wand charging 2015-06-07 21:54:45 -04:00
weapon v0.3.0: reduced rate of wand charging 2015-06-07 21:54:45 -04:00
Amulet.java Merging Source v1.7.2: item changes 2014-10-21 00:38:15 -04:00
Ankh.java v0.2.2: fixed a bug with the ankh 2014-11-02 19:39:16 -05:00
ArmorKit.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
Bomb.java v0.2.4c: fixed a crash with bombs choosing adjacent tiles 2015-03-09 20:16:07 -04:00
Dewdrop.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
DewVial.java v0.2.3f: corrected quickslot refresh logic across items 2015-01-26 01:20:39 -05:00
EquipableItem.java v0.2.4: refactored handling the quickslot when equipping. 2015-03-02 17:22:31 -05:00
Generator.java v0.3.0: added class aliases and generator chances for new wands. 2015-06-07 21:54:45 -04:00
Gold.java v0.2.4: tweaked item generation: treasuries spawn a bit more gold, bombs are in armories, and honeypots are in shortages. 2015-03-02 17:15:47 -05:00
Heap.java v0.2.4c: fixed potions not being properly frozen in heaps 2015-03-09 20:16:37 -04:00
Honeypot.java v0.2.4c: fixed typos 2015-03-09 20:16:26 -04:00
Item.java v0.3.0: reworked the ballistica system 2015-06-07 21:54:21 -04:00
ItemStatusHandler.java V0.2.0: Various artifact logic/sprite changes 2014-09-08 01:01:34 -04:00
KindofMisc.java V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!) 2014-08-24 23:55:10 -04:00
KindOfWeapon.java v0.2.4: refactored handling the quickslot when equipping. 2015-03-02 17:22:31 -05:00
MerchantsBeacon.java v0.2.4d: applied beacon tweaks 2015-03-28 16:10:42 -04:00
Stylus.java v0.2.4: added more items to shops, tweaked several item prices. 2015-03-02 17:14:35 -05:00
TomeOfMastery.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
Torch.java v0.2.4: updated torch description, no longer specifically refers to demon halls. 2015-03-02 17:36:46 -05:00
Weightstone.java v0.2.2: reworked weightstone 2014-10-26 17:30:23 -04:00