116 lines
3.3 KiB
Java
116 lines
3.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BlastParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SmokeParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Random;
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public class Bomb extends Item {
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{
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name = "bomb";
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image = ItemSpriteSheet.BOMB;
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defaultAction = AC_THROW;
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stackable = true;
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}
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@Override
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protected void onThrow( int cell ) {
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if (Level.pit[cell]) {
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super.onThrow( cell );
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} else {
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Sample.INSTANCE.play( Assets.SND_BLAST, 2 );
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if (Dungeon.visible[cell]) {
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CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 );
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}
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boolean terrainAffected = false;
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for (int n : Level.NEIGHBOURS9) {
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int c = cell + n;
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if (c >= 0 && c < Level.LENGTH) {
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if (Dungeon.visible[c]) {
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CellEmitter.get( c ).burst( SmokeParticle.FACTORY, 4 );
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}
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if (Level.flamable[c]) {
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Level.set( c, Terrain.EMBERS );
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GameScene.updateMap( c );
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terrainAffected = true;
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}
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Char ch = Actor.findChar( c );
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if (ch != null) {
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int dmg = Random.Int( 1 + Dungeon.depth, 10 + Dungeon.depth * 2 ) - Random.Int( ch.dr() );
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if (dmg > 0) {
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ch.damage( dmg, this );
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if (ch.isAlive()) {
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Buff.prolong( ch, Paralysis.class, 2 );
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}
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}
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}
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}
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}
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if (terrainAffected) {
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Dungeon.observe();
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}
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public Item random() {
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quantity = Random.IntRange( 1, 3 );
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return this;
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}
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@Override
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public int price() {
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return 10 * quantity;
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}
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@Override
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public String info() {
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return
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"This is a relatively small bomb, filled with black powder. Conveniently, its fuse is lit automatically when the bomb is thrown.";
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}
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}
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