Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java
2015-02-06 10:00:36 -05:00

116 lines
3.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BlastParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SmokeParticle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class Bomb extends Item {
{
name = "bomb";
image = ItemSpriteSheet.BOMB;
defaultAction = AC_THROW;
stackable = true;
}
@Override
protected void onThrow( int cell ) {
if (Level.pit[cell]) {
super.onThrow( cell );
} else {
Sample.INSTANCE.play( Assets.SND_BLAST, 2 );
if (Dungeon.visible[cell]) {
CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 );
}
boolean terrainAffected = false;
for (int n : Level.NEIGHBOURS9) {
int c = cell + n;
if (c >= 0 && c < Level.LENGTH) {
if (Dungeon.visible[c]) {
CellEmitter.get( c ).burst( SmokeParticle.FACTORY, 4 );
}
if (Level.flamable[c]) {
Level.set( c, Terrain.EMBERS );
GameScene.updateMap( c );
terrainAffected = true;
}
Char ch = Actor.findChar( c );
if (ch != null) {
int dmg = Random.Int( 1 + Dungeon.depth, 10 + Dungeon.depth * 2 ) - Random.Int( ch.dr() );
if (dmg > 0) {
ch.damage( dmg, this );
if (ch.isAlive()) {
Buff.prolong( ch, Paralysis.class, 2 );
}
}
}
}
}
if (terrainAffected) {
Dungeon.observe();
}
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public Item random() {
quantity = Random.IntRange( 1, 3 );
return this;
}
@Override
public int price() {
return 10 * quantity;
}
@Override
public String info() {
return
"This is a relatively small bomb, filled with black powder. Conveniently, its fuse is lit automatically when the bomb is thrown.";
}
}