Evan Debenham
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bb99f8e351
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v0.5.0: updated demon halls visuals
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2017-02-13 16:07:24 -05:00 |
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Evan Debenham
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8a51b38422
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v0.5.0: updated prison visuals
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2017-02-13 16:07:24 -05:00 |
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Evan Debenham
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b994e20a08
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v0.5.0: fog of war and tile blocking now update when a tile is discovered
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2017-02-13 16:07:23 -05:00 |
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Evan Debenham
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c2aaae4549
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v0.5.0: quickslot targeting indicator now always appears ontop of character sprites
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2017-02-13 16:07:23 -05:00 |
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Evan Debenham
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6beae11e03
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v0.5.0: adjusted character shadows slightly
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2017-02-13 16:07:22 -05:00 |
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Evan Debenham
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77d426a15c
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v0.5.0: fixed soul mark particles appearing when characters weren't visible.
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2017-02-13 16:07:22 -05:00 |
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Evan Debenham
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b33e4b5d6c
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v0.5.0: shifted the position of character sprites and gave them basic shadows
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2017-02-13 16:07:15 -05:00 |
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Evan Debenham
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0f79e3a5de
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v0.5.0: fixed the pickaxe being able to appear in heroes remains
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2017-02-13 16:06:19 -05:00 |
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Evan Debenham
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a39ee5eb09
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v0.5.0: improved torch lighting effects and wandmaker shield effect
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2017-02-13 16:06:19 -05:00 |
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Evan Debenham
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2ec6e414d3
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v0.5.0: added wall assist for tapping
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2017-02-13 16:06:18 -05:00 |
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Evan Debenham
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87002dca6f
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v0.5.0: respositioned some sprites
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2017-02-13 16:06:18 -05:00 |
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Evan Debenham
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e6dabd3562
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v0.5.0: updated custom tile visuals to work correctly
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2017-02-13 16:06:17 -05:00 |
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Evan Debenham
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17b03b4dc6
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v0.5.0: updated display logic and texturing for sewers, caves, city.
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2017-02-13 16:06:16 -05:00 |
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Evan Debenham
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ba0392e684
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v0.5.0: added wall blocking asset to VCS
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2017-02-13 16:06:16 -05:00 |
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Evan Debenham
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003951ab00
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v0.5.0: fixed a number of edge-case issues with walls, fog, and wall blocking
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2017-02-13 16:06:15 -05:00 |
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Evan Debenham
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d1f729500a
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v0.5.0: fixes and improved to the fog of war and wall visibility
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2017-02-13 16:06:15 -05:00 |
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Evan Debenham
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591b96fb81
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v0.5.0: fixed distance visibility not updating properly in some cases
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2017-02-13 16:06:14 -05:00 |
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Evan Debenham
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9cb91026a6
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v0.5.0: Improved several things relating to new visuals:
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
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2017-02-13 16:06:14 -05:00 |
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Evan Debenham
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bdf2553c30
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v0.5.0: more improvements to tile maps
adjusted which tiles are rendered
fixed bugs involving secret doors
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2017-02-13 16:06:13 -05:00 |
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Evan Debenham
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5d7ffe4203
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v0.5.0: fixed raised walls stitching in the reverse order
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2017-02-13 16:06:13 -05:00 |
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Evan Debenham
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9472cd2953
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v0.5.0: more refactoring and improvements to the dungeon tilemaps
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2017-02-13 16:06:12 -05:00 |
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Evan Debenham
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47fafadade
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v0.5.0: moved DungeonTileMap to the tiles package
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2017-02-13 16:06:11 -05:00 |
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Evan Debenham
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d9fe08695a
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v0.5.0: several improvements to tilemaps
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2017-02-13 16:06:11 -05:00 |
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Evan Debenham
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9a3ecbe081
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v0.5.0: fog now can have multiple texture pixels within a tile
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2017-02-13 16:06:10 -05:00 |
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Evan Debenham
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255695fa05
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v0.5.0: updated tile textures, several still WIP
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2017-02-13 16:06:09 -05:00 |
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Evan Debenham
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82b5480294
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v0.5.0: updated dependencies
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2017-02-13 16:06:07 -05:00 |
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Evan Debenham
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e782b31cac
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v0.5.0: initial implementation of new game visuals
Very messy, crashes outside of sewers, more work needed.
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2017-02-13 16:05:09 -05:00 |
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Evan Debenham
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b1d79f96ce
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v0.4.3c: manifest commit
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2016-11-06 17:59:42 -05:00 |
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Evan Debenham
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c26b94b123
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v0.4.3c: added a new teaser =)
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2016-11-06 17:58:04 -05:00 |
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Evan Debenham
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d6fdccd21f
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v0.4.3c: fixed additional bugs with the berserker passive buff
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2016-11-06 17:58:03 -05:00 |
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Evan Debenham
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223a84a67e
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v0.4.3c: added a tiny visual effect to worn traps
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2016-11-06 17:58:02 -05:00 |
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Evan Debenham
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f5cf285ddf
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v0.4.3b: manifest commit
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2016-11-06 01:12:50 -04:00 |
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Evan Debenham
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24c3f7f083
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v0.4.3b: cursing traps now curse items slightly less frequently
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2016-11-06 01:12:49 -04:00 |
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Evan Debenham
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88a0fab5ce
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v0.4.3b: updated translations
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2016-11-06 01:12:46 -04:00 |
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Evan Debenham
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646a34d2e9
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v0.4.3b: fixed bugs with attack indicator
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2016-11-06 01:12:40 -04:00 |
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Evan Debenham
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0f30fb19ce
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v0.4.3b: fixed bugs with cornish pasty holiday values
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2016-11-06 01:12:40 -04:00 |
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Evan Debenham
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f9d51ab02f
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v0.4.3b: removed the halloween treat extension
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2016-11-06 01:12:39 -04:00 |
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Evan Debenham
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4704b30166
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v0.4.3b: fixed distortion traps rendering the dried rose unusuable
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2016-11-06 01:12:39 -04:00 |
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Evan Debenham
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fd37d1b776
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v0.4.3b: undid respositioning of static scene variable, added safety check for toolbar declaration
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2016-11-06 01:12:38 -04:00 |
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Evan Debenham
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965d0f04ea
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v0.4.3b: fixed some bugs with the berserker subclass
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2016-11-06 01:12:38 -04:00 |
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Evan Debenham
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d980a8d867
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v0.4.3b: fixed stench spawning gas on the wrong target
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2016-11-06 01:12:37 -04:00 |
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Evan Debenham
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1c303a29fd
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v0.4.3b: adjusted how emo icons are handled to reduce null pointers
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2016-11-06 01:12:36 -04:00 |
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Evan Debenham
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ccb1dfe02e
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v0.4.3b: fixed a hang in levelgen
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2016-11-06 01:12:36 -04:00 |
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Evan Debenham
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dd2e8d5b5e
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v0.4.3b: potions now press tiles when they are thrown onto them
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2016-11-06 01:12:35 -04:00 |
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Evan Debenham
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6fee5aeebe
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v0.4.3b: fixed a crash caused by toast changes
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2016-11-06 01:12:35 -04:00 |
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Evan Debenham
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10e1a17704
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v0.4.3b: cleaned up how toasts are managed
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2016-11-06 01:12:34 -04:00 |
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Evan Debenham
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f35392fd8d
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v0.4.3b: gamescene now sets its static reference after initialization
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2016-11-06 01:12:33 -04:00 |
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Evan Debenham
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44e91ee771
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v0.4.3b: game logic thread now uses wait/notify
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2016-11-06 01:12:32 -04:00 |
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Evan Debenham
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851060251e
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v0.4.3a: manifest commit
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2016-10-24 23:44:10 -04:00 |
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Evan Debenham
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4f864db014
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v0.4.3: improved changes scene
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2016-10-24 23:44:10 -04:00 |
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