- added a safety check for when an amoked character dies
- added a safety check when ghouls die over pits
- mobs looking for a new enemy when aggroed on an invincible one
- made Tengu's 2nd phase jumping slightly more permissive
- fixed a logic error when placing enemies
- added a safety check in WndWandmaker
- added a safety sync check when playing a sample
- hero select no longer has a back button if a game hasn't been played
- snakes now give a hint when missed 3 times, down from 5.
- sped up guidebook page dropping speed
- knockback effects now only close doors if they originate from a melee attack
- wand of blast wave base damage down to 1-3 from 1-5
- damage from knockback collision up to dist-2*dist, from dist/2-dist
- stun from knockback collision adjusted to 1+dist/2, from dist/2-dist
- ring of energy not increasing ghost HP regen
- magical charge buff not increasing the range on disintegration
- remains in pit rooms rarely containing a cursed item but not being haunted
- wandmaker rarely spawning ontop of traps
- rare crash bugs when windows are saved as a scene is being cleared
- Added a safety check to AndroidGame
- fixed Burning not checking if a thieve's item is null
- fixed wand of regrowth overriding tall grass and placing grass where it shouldn't
- fixed unique potions being vulnerable to explosions
- fixed tengu placing traps over plants
- fixed items not being IDed in rankings if players dies with an ankh
- improved wording on the patreon supporter scene
- fixed analytics campaign additions messing with links
- tweaked sizing/layout of news scene
- fixed https not working on android 4.4-4.1
- fixed a bug with option sliders when they aren't at x=0
- Freezes if caustic slimes or DM-201s died over pits
- Talisman of foresight taking no time to scry
- Talisman of foresight not gaining exp in some cases
- Wand of Warding healing sentries for more HP than intended
- Dropped items not using new step SFX