Evan Debenham
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88712f0654
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v0.2.3b: corrected error handling implementation for thread in InterlevelScene
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2015-01-07 18:51:47 -05:00 |
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Evan Debenham
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486cdcf2b7
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v0.2.3: removed android L warning (issue does not seem to be affecting OTAs, only select few who flashed from a dev pre-release).
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2014-12-02 02:13:15 -05:00 |
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Evan Debenham
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a12f41f612
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v0.2.3: changes to error handling for corrupted save information (should pop up with a more helpful error, instead of a crash).
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2014-11-25 01:15:11 -05:00 |
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Evan Debenham
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402f61aa76
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v0.2.2b: added in a warning relating to an OS issue for android L users
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2014-11-15 20:58:42 -05:00 |
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Evan Debenham
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1febc6b7e3
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v0.2.2b: changed how interlevelscene deals with exceptions
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2014-11-15 20:52:02 -05:00 |
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Evan Debenham
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48b1721bd8
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v0.2.2a: fixed a bug which prevented a new game from being started in some cases.
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2014-11-05 09:42:41 -05:00 |
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Evan Debenham
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3706092e7b
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v0.2.2: falling items now appear on the next depth (potions shatter)
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2014-10-21 20:47:40 -04:00 |
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Evan Debenham
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9f9e117c95
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Merging Source v1.7.2: scene changes
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2014-10-18 04:59:03 -04:00 |
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Evan Debenham
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01fa54eb38
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V0.2.1 : Ankh now actually only resets the level when it is locked
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2014-10-13 13:28:15 -04:00 |
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Evan Debenham
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aed303672a
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V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
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2014-08-03 14:46:22 -04:00 |
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