Evan Debenham
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8c1f4aed38
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v0.3.0: wand of firebolt rework mostly implemented.
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2015-06-07 21:54:37 -04:00 |
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Evan Debenham
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663f3f3727
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v0.3.0: added name to Wand of Frost
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2015-06-07 21:54:37 -04:00 |
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Evan Debenham
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98f5dbd295
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v0.3.0: added Wand of Frost
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2015-06-07 21:54:36 -04:00 |
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Evan Debenham
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476e2eb59b
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v0.3.0: added shading to the status pane
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2015-06-07 21:54:36 -04:00 |
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Evan Debenham
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448b716fd3
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v0.3.0: fixed chilled visuals showing on invisible enemies
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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3f1043e4b9
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v0.3.0: added chilled debuff
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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6507df2824
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v0.3.0: modified warlock healing specks a bit.
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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a222efa406
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v0.3.0: slight refactor to hunger
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2015-06-07 21:54:34 -04:00 |
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Evan Debenham
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2367283bf6
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v0.3.0: Added shading to the toolbar, and slightly repositioned it.
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2015-06-07 21:54:34 -04:00 |
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Evan Debenham
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539d2442a4
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v0.3.0: added a visual indicator when a mob is surprised.
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2015-06-07 21:54:33 -04:00 |
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Evan Debenham
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155b275cf8
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v0.3.0: Added ability for wands to use multiple charges
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2015-06-07 21:54:33 -04:00 |
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Evan Debenham
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444fbaf484
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v0.3.0: removed the dew vial warning when picked up
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2015-06-07 21:54:32 -04:00 |
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Evan Debenham
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f844ee05d4
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v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
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2015-06-07 21:54:32 -04:00 |
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Evan Debenham
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ea35ab544b
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v0.3.0: improved descriptions for wand of prismatic light and venom
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2015-06-07 21:54:31 -04:00 |
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Evan Debenham
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4759cb8a55
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v0.3.0: added wand of venom & venom gas
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2015-06-07 21:54:31 -04:00 |
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Evan Debenham
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d3852a392e
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v0.3.0: wand sprite improvements
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2015-06-07 21:54:31 -04:00 |
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Evan Debenham
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1654a28d11
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v0.3.0: added Wand of Prismatic Light
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2015-06-07 21:54:30 -04:00 |
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Evan Debenham
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586f2182f1
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v0.3.0: made rounding a bit more precise for Wand of Disintegration
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2015-06-07 21:54:30 -04:00 |
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Evan Debenham
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e6e380252d
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v0.3.0: corrected mistake, disintegration is still using death ray
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2015-06-07 21:54:30 -04:00 |
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Evan Debenham
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6bda20b7b7
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v0.3.0: refactored beam effects, added Light Ray effect.
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2015-06-07 21:54:29 -04:00 |
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Evan Debenham
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7cce41e650
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v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
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2015-06-07 21:54:29 -04:00 |
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Evan Debenham
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b2f5fd6123
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v0.3.0: improved buff tapping for small screens
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2015-06-07 21:54:28 -04:00 |
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Evan Debenham
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77c4a7f6ce
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v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents.
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2015-06-07 21:54:28 -04:00 |
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Evan Debenham
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00c19d55bd
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v0.3.0: added functionality for full buff descriptions (need to write them still)
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2015-06-07 21:54:28 -04:00 |
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Evan Debenham
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f3c6296dd8
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v0.3.0: reworked Wand of Disintegration
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2015-06-07 21:54:27 -04:00 |
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Evan Debenham
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9c0391f39e
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v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker)
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2015-06-07 21:54:27 -04:00 |
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Evan Debenham
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673f024c17
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v0.3.0: enforce consistency on naming for the recharging buff
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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4e34e81365
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v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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80c591e64a
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v0.3.0: fixed a bug with new ballistica system
(somehow I always get Math.min & Math.max mixed up)
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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06f747da8d
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v0.3.0: hunger is now inactive when a boss floor is locked.
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2015-06-07 21:54:25 -04:00 |
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Evan Debenham
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08e7737111
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v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
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2015-06-07 21:54:25 -04:00 |
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Evan Debenham
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07ae32ebb5
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v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!)
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2015-06-07 21:54:24 -04:00 |
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Evan Debenham
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2d134123de
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v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
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2015-06-07 21:54:24 -04:00 |
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Evan Debenham
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75f1181d27
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v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap.
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2015-06-07 21:54:23 -04:00 |
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Evan Debenham
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348f16c19b
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v0.3.0: reworked scroll of recharging & battlemage charging mechanics
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2015-06-07 21:54:23 -04:00 |
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Evan Debenham
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ff804668a4
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v0.3.0: added placeholder sprite for mage's staff
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2015-06-07 21:54:23 -04:00 |
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Evan Debenham
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8f80762d91
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v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning
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2015-06-07 21:54:22 -04:00 |
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Evan Debenham
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773481ceb4
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v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
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2015-06-07 21:54:22 -04:00 |
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Evan Debenham
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99f853c190
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v0.3.0: reworked the ballistica system
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2015-06-07 21:54:21 -04:00 |
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Evan Debenham
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9c1cfc095f
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v0.3.0: wand types are now automatically known (wands still need to be IDed though)
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2015-06-07 21:54:21 -04:00 |
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Evan Debenham
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bc64d00e17
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v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed.
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2015-06-07 21:54:20 -04:00 |
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Evan Debenham
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ec2ba6afca
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v0.3.0: self-targeting with wands is now impossible
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2015-06-07 21:54:20 -04:00 |
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Evan Debenham
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f564c3478d
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v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set.
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2015-06-07 21:54:20 -04:00 |
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Evan Debenham
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45c92a66a9
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v0.2.4d: final commit
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2015-03-28 16:11:11 -04:00 |
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Evan Debenham
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a22729ae83
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v0.2.4d: tweaked Scroll of Magical Infusion's description
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2015-03-28 16:10:46 -04:00 |
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Evan Debenham
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f89179d346
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v0.2.4d: applied beacon tweaks
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2015-03-28 16:10:42 -04:00 |
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Evan Debenham
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3db441a5f7
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v0.2.4d: imported camera tweak from desktop version
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2015-03-28 16:10:23 -04:00 |
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Evan Debenham
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5d837c3297
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v0.2.4d: further fixed issues with quickslot and dropping bags
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2015-03-28 16:10:18 -04:00 |
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Evan Debenham
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6720d530f4
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v0.2.4d: fixed a bug with timekeeper's hourglass
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2015-03-28 16:10:14 -04:00 |
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Evan Debenham
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394d7a0a73
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v0.2.4d: added name initials for identified potions and scrolls
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2015-03-28 16:10:09 -04:00 |
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