Evan Debenham
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848a00e152
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v0.4.2: reduced the performance cost of sewer sinks
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2016-09-09 18:01:50 -04:00 |
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Evan Debenham
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d6a666463e
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v0.4.2: removed unnecessary gl_scissor functions
Improves performance on some devices
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2016-09-09 18:01:50 -04:00 |
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Evan Debenham
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4533f715c4
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v0.4.2: actors no longer process after hero death
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2016-09-09 18:01:49 -04:00 |
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Evan Debenham
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79248994ed
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v0.4.2: updated readme.md
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2016-09-09 18:01:48 -04:00 |
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Evan Debenham
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7a707f207b
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v0.4.2: more fill-rate performance improvements
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2016-09-09 18:01:48 -04:00 |
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Evan Debenham
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078e416b1a
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v0.4.2: fixed a bug with multiplicity and removed the unused pre-0.4.0 version of multiplicity
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2016-09-09 18:01:47 -04:00 |
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Evan Debenham
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1da1ae73c9
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v0.4.2: updated TODOs
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2016-09-09 18:01:46 -04:00 |
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Evan Debenham
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60c16201cf
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v0.4.2: performance optimizations for blobs
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2016-09-09 18:01:46 -04:00 |
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Evan Debenham
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b25ccd8bb3
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v0.4.2: fog of war now adjusts with brightness again
also adjsuted brightness to be on a scale of -2 to 2, instead of prior -2 to 4
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2016-09-09 18:01:45 -04:00 |
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Evan Debenham
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6afff9f71b
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v0.4.2: adjusted logic for out of bounds integer preference values
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2016-09-09 18:01:45 -04:00 |
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Evan Debenham
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d754f17edd
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v0.4.2: fixed bugs with new shader programs
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2016-09-09 18:01:44 -04:00 |
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Evan Debenham
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b70349256d
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v0.4.2: increased the size of the renderedtext cache
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2016-09-09 18:01:43 -04:00 |
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Evan Debenham
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6ed1ec2214
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v0.4.2: Implemented no-lighting shader
Gives a very big performance boost on older devices
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2016-09-09 18:01:43 -04:00 |
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Evan Debenham
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182b24d9ae
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v0.4.2: improved performance by lowering precision on some shader variables
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2016-09-09 18:01:42 -04:00 |
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Evan Debenham
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70d2519f16
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v0.4.2: fixed a crash bug in gamescene
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2016-09-09 18:01:41 -04:00 |
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Evan Debenham
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3c1e130b59
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v0.4.2: fixed bugs involving earthroot and sungrass
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2016-09-09 18:01:41 -04:00 |
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Evan Debenham
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18cc801eb2
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v0.4.2: fixed an odd interation between tengu and resting
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2016-09-09 18:01:40 -04:00 |
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Evan Debenham
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aeb699ec1b
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v0.4.2: stealth weapons now correctly apply strength bonus on surprise hit
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2016-09-09 18:01:40 -04:00 |
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Evan Debenham
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1faed412d4
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v0.4.2: fixed an exploit involving dew drops and shops
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2016-09-09 18:01:39 -04:00 |
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Evan Debenham
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0c4d302979
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v0.4.2: fixed issues with wands of fireblast and regrowth
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2016-09-09 18:01:38 -04:00 |
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Evan Debenham
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e9b5161d5e
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v0.4.2: fixed an incorrect reference in itemslot
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2016-09-09 18:01:15 -04:00 |
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Evan Debenham
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a719101272
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v0.4.2: rebalanced glyph of potential
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2016-09-09 18:01:14 -04:00 |
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Evan Debenham
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616348a0e5
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v0.4.2: fixed some bugs involving cursed boomerangs
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2016-09-09 18:01:13 -04:00 |
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Evan Debenham
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df5f9dc1d5
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v0.4.2: fixed a crash bug on level load
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2016-09-09 18:01:13 -04:00 |
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Evan Debenham
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044c93d3aa
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v0.4.2: updated build tools version
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2016-09-09 18:01:12 -04:00 |
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Evan Debenham
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729b5a2f88
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v0.4.2: fixed a couple lint warnings/errors
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2016-09-09 18:01:09 -04:00 |
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Evan Debenham
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5a2ffa29a7
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v0.4.2: fixed visual weirdness involving halos
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2016-09-09 18:00:21 -04:00 |
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Evan Debenham
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6bbc7a1ed2
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v0.4.2: fixed some bugs with evil eyes
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2016-09-09 18:00:21 -04:00 |
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Evan Debenham
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293925b27e
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v0.4.2: fixed some concurrency issues
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2016-09-09 18:00:20 -04:00 |
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Evan Debenham
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d2bfb43965
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v0.4.2: actually fixed proguard cleansing debug info (I hope)
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2016-09-09 18:00:20 -04:00 |
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Evan Debenham
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ce16e0c241
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v0.4.2: fixed a crash involving reading signs on floor 24
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2016-09-09 18:00:19 -04:00 |
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Evan Debenham
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2f836069ae
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v0.4.2: fixed a bug with fog of war
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2016-09-09 18:00:19 -04:00 |
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Evan Debenham
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47f1c63df3
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v0.4.2: fixed a bug with loading and the shadows buff
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2016-09-09 18:00:18 -04:00 |
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Evan Debenham
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7e3c7f44cd
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v0.4.2: fixed bugs and corrected logic to pathfinder
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2016-09-09 18:00:17 -04:00 |
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Evan Debenham
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7ff72dee27
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v0.4.2: fixed proguard cleansing debug info
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2016-09-09 18:00:17 -04:00 |
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Evan Debenham
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67f435319f
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v0.4.2: fixed bugs with mob pathfinding
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2016-09-09 18:00:16 -04:00 |
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Evan Debenham
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01aad4196c
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v0.4.2: implemented path storage for better pathfinder performance
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2016-09-09 18:00:16 -04:00 |
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Evan Debenham
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e067901f0d
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v0.4.2: added a safety check to wndbag
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2016-09-09 18:00:15 -04:00 |
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Evan Debenham
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c1167676b8
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v0.4.2: couple of bugfixes
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2016-09-09 18:00:14 -04:00 |
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Evan Debenham
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704b3b6fc8
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v0.4.2: added in a safety check for windows
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2016-09-09 18:00:14 -04:00 |
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Evan Debenham
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3d2fd64a53
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v0.4.2: various balance changes
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2016-09-09 18:00:13 -04:00 |
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Evan Debenham
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6627ba4736
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v0.4.2: performance improvements to visibility checking
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2016-09-09 18:00:12 -04:00 |
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Evan Debenham
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926b02ce65
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v0.4.2: various performance improvements to core classes
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2016-09-09 18:00:11 -04:00 |
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Evan Debenham
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71c7c264ac
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v0.4.2: increased priority of game logic thread to 1 below UI thread
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2016-09-09 18:00:11 -04:00 |
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Evan Debenham
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c29cef8907
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v0.4.2: hero.handle no longer actually acts, just sets up action
This prevents hero actions from running on the UI thread incorrectly
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2016-09-09 18:00:10 -04:00 |
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Evan Debenham
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1293607b42
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v0.4.2: returned to wait/notify with race condition fixes
thread.sleep has a bigger performance impact than anticipated, plus I figured out how to fix this while staying fairly clean.
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2016-09-09 18:00:10 -04:00 |
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Evan Debenham
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8dc0d56eb0
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v0.4.2: (hopefully) solved concurrency issues with bitmaptext
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2016-09-09 18:00:09 -04:00 |
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Evan Debenham
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824c8f789c
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v0.4.2: fixed key display not updating when opening a chest
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2016-09-09 18:00:08 -04:00 |
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Evan Debenham
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5d9035e9d9
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v0.4.2: improvements to pathfinding array managment
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2016-09-09 18:00:08 -04:00 |
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Evan Debenham
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c23a284423
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v0.4.2: array access and general performance improvements
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2016-09-09 18:00:07 -04:00 |
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