Evan Debenham
e5a760f671
v0.9.3: deactivating the cloak of shadows no longer takes time
2021-05-21 16:38:08 -04:00
Evan Debenham
9e525a6f02
v0.9.3: implemented the redesigned heroic leap ability
2021-05-21 16:38:08 -04:00
Evan Debenham
1792974051
v0.9.3: fixed further issues with actor IDs caused by saving/loading
2021-05-21 16:38:08 -04:00
Evan Debenham
9a52b49467
v0.9.3: standardized knockback effects to always work on dead chars
2021-05-21 16:38:08 -04:00
Evan Debenham
8d526cb50e
v0.9.3: final quickslot visual fix
...
this ditches the 'text only' update in favor of just always doing the full update (as before) and re-assigned whether the slots are enabled
2021-05-21 16:38:08 -04:00
Evan Debenham
f52ced5e74
v0.9.3: fixed desktop:release not working after gradle 7.0
2021-05-21 16:38:08 -04:00
Evan Debenham
5f45faaa30
v0.9.3: long press now defaults to .5s and uses Android accessibility
2021-05-21 16:38:08 -04:00
Evan Debenham
678efdbba3
v0.9.3: fixed bugs with barkskin and blocking applying to all chars
2021-05-21 16:38:08 -04:00
Evan Debenham
6d8402824b
v0.9.3: Balance changes to the Huntress' talents:
...
- Nature's bounty is now more consistent in how it drops berries
- Rejuvenating steps now starts producing furrowed grass after not gaining exp for a while
- Farsight now applies to the vision range from heightened senses
- shared upgrades damage boost increased to 10/20/30% from 7/12/20%
- barkskin now grants 50/100/150% of your level, which fades every turn
2021-05-21 16:38:08 -04:00
Evan Debenham
a034ffd14f
v0.9.3: Balance changes to the Rogue's talents:
...
- Light Cloak charge speed up to 13/27/40% from 10/20/30%
- Enhanced lethality boosted at 2/3/4 prep tiers of charge
- Bounty hunter gold increased, but now has a chance to activate that scales with prep
2021-05-21 16:38:08 -04:00
Evan Debenham
df0cbc3b66
v0.9.3: Balance changes to the Warrior's talents:
...
- Improvised projectiles cooldown up to 50 turns from 30
- Strongman redesigned. Now grants 8/13/18% bonus str, rounded down.
- Berserking Stamina bonus shield increased to 25/50/75%, from 16/33/50%
- Cleave turn of combo increased to 15/30/45 from 10/20/30
2021-05-21 16:38:07 -04:00
Evan Debenham
f3e15c2262
v0.9.3: Balance changes to the Mage's talents:
...
- backup barrier shield down to 3/5 from 4/6
- energizing upgrade chare granted up to 3/5 from 2/3
- empowering scrolls no longer has a timer
- Ally warp range down to 2/4/6 from 3/6/9
- Empowered strike damage bonus up to 25/50/75% from 20/40/60%
- Soul siphon effectiveness down to 13/27/40% from 15/30/45%
- Necromancer's minions proc chance up to 13/27/40% from 10/20/30%
2021-05-21 16:38:07 -04:00
Evan Debenham
636e58e490
v0.9.3: fully fixed quickslot visual issues
2021-05-21 16:38:07 -04:00
Evan Debenham
53f01fcc6a
v0.9.3: adjusted jump VFX to still appear when jumping in-place
2021-05-21 16:38:07 -04:00
Evan Debenham
139b69d494
v0.9.3: made berries ineligible to appear in remains
2021-05-21 16:38:07 -04:00
Evan Debenham
a4131bb21b
v0.9.3: adjusted Dwarf King for bosses challenge:
...
- HP up to 450 from 300
- summons and abilities are more frequent
- summons are stronger
- 3rd phase HP is now 100, from 50
2021-05-21 16:38:07 -04:00
Evan Debenham
6af39fcb84
v0.9.3: fixed ghoul life link giving HP when ghoul can't revive
2021-05-21 16:38:07 -04:00
Evan Debenham
89095041cc
v0.9.3: adjusted DM-300 for bosses challenge:
...
Baseline:
- No longer performs rockfall if target is already stunned
Challenge:
- HP up to 400 from 300
- Pylons are tougher and 3 are activated
- Abilities are stronger and used more often
- DM takes less time to supercharge and dig
- more exposed wires
2021-05-21 16:38:07 -04:00
Evan Debenham
17e312bc7d
v0.9.3: fixed Talent.onItemCollected not triggering in all cases
2021-05-21 16:38:07 -04:00
Evan Debenham
8daaba99a3
v0.9.3: DK summons now press cells as they appear
2021-05-21 16:38:07 -04:00
Evan Debenham
5d2d9aef9b
v0.9.3: incendiary darts now use durability when used on terrain
2021-05-21 16:38:07 -04:00
Evan Debenham
0c67c9cade
v0.9.3: various code improvements to class armors
2021-05-21 16:38:05 -04:00
Evan Debenham
815d9383b7
v0.9.3: fixed a loading error in directed sparks
2021-05-21 16:37:52 -04:00
Evan Debenham
b9061ce149
v0.9.3: implemented placeholders for all T4 talents
2021-05-21 16:37:52 -04:00
Evan Debenham
39fae63ed8
v0.9.3: adjusted class armor to charge based on time, not exp
2021-05-21 16:37:49 -04:00
Evan Debenham
6f6e79128b
v0.9.3: cleaned up and polished class armor descs and interfaces
2021-05-21 16:36:37 -04:00
Evan Debenham
7972a5e271
v0.9.3: added functionality for ability selection for pre-0.9.3 saves
2021-05-21 16:36:37 -04:00
Evan Debenham
541d3105fd
v0.9.3: restructured class armors around variable abilities
2021-05-21 16:36:37 -04:00
Evan Debenham
9a8c127709
v0.9.3: adjusted Tengu for bosses challenge:
...
Baseline changes:
- Tengu can now throw bombs near to himself
- fixed odd behaviour when fire ability stacks
Challenge changes:
- HP up to 250 from 200
- 1st phase traps are much deadlier
- 2nd phase abilities are used more often
2021-05-21 16:36:37 -04:00
Evan Debenham
741420bc34
v0.9.3: tweaked quick setup guide in desktop docs
2021-05-21 16:36:37 -04:00
Evan Debenham
e3a0ccb5aa
v0.9.3: adjusted mirror image desc to be less confusing
2021-05-21 16:36:36 -04:00
Evan Debenham
0095fe726d
v0.9.3: fixed various exploits caused by window stacking and multitaps
2021-05-21 16:36:36 -04:00
Evan Debenham
3429381d2a
v0.9.3: fixed blocking enchant and barkskin only applying to the hero
...
(barkskin is currently only applied to the hero but there's no reason it can't be more generic)
2021-05-21 16:36:36 -04:00
Evan Debenham
f78f0e24f4
v0.9.3: fixed armored statues not showing as armored in attack indicator
2021-05-21 16:36:36 -04:00
Evan Debenham
76134203e3
v0.9.3: fixed errors caused by recent quickslot visual fixes
2021-05-21 16:36:36 -04:00
Evan Debenham
5abd1acd26
v0.9.3: updated dependencies
2021-05-21 16:36:35 -04:00
Evan Debenham
27a3a37474
v0.9.3: implemented structure for selecting armor abilities
2021-05-21 16:26:58 -04:00
Evan Debenham
42b1bbc9a6
v0.9.3: implement base data types for armor abilities
2021-05-21 16:26:58 -04:00
Evan Debenham
661b76b9ae
v0.9.3: added dev commentary for v0.6.4 and v0.6.5
2021-05-21 16:26:58 -04:00
Evan Debenham
d917496c58
v0.9.3: added dev commentary for v0.6.0-v0.6.3
2021-05-21 16:26:58 -04:00
Evan Debenham
5058f068a5
v0.9.3: edited some existing dev commentary
2021-05-21 16:26:58 -04:00
Evan Debenham
c43c1e7b93
v0.9.3: fixed some tab/space issues in font rendering code
2021-05-21 16:26:57 -04:00
Evan Debenham
252bcad4d3
v0.9.3: adjusted Goo for bosses challenge:
...
Baseline changes:
- Pump up is now more restrictive in what it can target
- Pump up VFX are accurate to what tiles are targetable by Goo
Challenge changes:
- HP up to 120 from 100
- Pump up charges over 1 turn instead of 2
- Healing in water ramps up to 3/turn
2021-05-21 16:26:57 -04:00
Evan Debenham
575d3475e9
v0.9.3: implemented baseline functionality for new bosses challenge
2021-05-21 16:26:57 -04:00
Evan Debenham
5fe48c7304
v0.9.3: fixed quickslot autotargeting not appearing in some cases
2021-05-21 16:26:57 -04:00
Evan Debenham
c7b60a5ae6
v0.9.3: fixed quickslots visually appearing enabled when refreshed
2021-05-21 16:26:57 -04:00
Evan Debenham
b6bc29ff63
v0.9.3: improved combo buff descriptions
2021-05-21 16:26:57 -04:00
Evan Debenham
d623f3ef71
v0.9.3: fixed a visual error when dewcatchers drop dew onto items
2021-05-21 16:26:57 -04:00
Evan Debenham
d25564e9d3
v0.9.3: fixed large fly swarms duplicating into enclosed spaces
2021-05-21 16:26:57 -04:00
Evan Debenham
dc68785be1
v0.9.3: fixed terrain like chasms blocking gladiator crush move
2021-05-21 16:26:57 -04:00