Evan Debenham
e77bf6c127
v0.3.5: fixed sheep bugs involving applying buffs to them
2016-05-08 18:55:17 -04:00
Evan Debenham
2d7a13b14c
v0.3.5: beginnings of warrior rework (needs lots of polish)
2016-05-08 18:55:16 -04:00
Evan Debenham
bc4d7f19bb
v0.3.5: fixed unintended fi ligature in pixel font
2016-05-08 18:55:16 -04:00
Evan Debenham
2cca108f47
v0.3.5: some refactoring to equippable items
2016-05-08 18:55:13 -04:00
Evan Debenham
f8efaa6d5d
v0.3.5: fixed the mage's staff still charging after being thrown
2016-05-08 18:54:26 -04:00
Evan Debenham
bc463a0a7c
v0.3.5: some code cleanup & bugfixes to pincushion
2016-05-08 18:53:25 -04:00
Evan Debenham
fae5fc7c6c
v0.3.5: added functionality for a shield ontop of health for characters
2016-05-08 18:53:23 -04:00
Evan Debenham
346b4b78e6
v0.3.5: added support for longer reach weapons
2016-05-08 18:52:30 -04:00
Evan Debenham
b03e40f46a
v0.3.4c: manifest commit
2016-03-03 20:07:03 -05:00
Evan Debenham
5016f837e5
v0.3.4c: updated language details
2016-03-03 20:07:03 -05:00
Evan Debenham
4d17efe4ad
v0.3.4c: translation updates
2016-03-03 20:07:03 -05:00
Evan Debenham
cd98796d39
v0.3.4c: added a safety check to gamescene updating
2016-03-03 20:07:02 -05:00
Evan Debenham
2292d71d8a
v0.3.4c: tengu level shifting now clears all blobs
2016-03-03 20:07:01 -05:00
Evan Debenham
c10666ef6e
v0.3.4c: aligned message in interlevel scene
2016-03-03 20:07:01 -05:00
Evan Debenham
52b69b50e4
v0.3.4c: removed font zoom cap
2016-03-03 20:07:00 -05:00
Evan Debenham
8ae4cd4fa5
v0.3.4c: added callback functionality for scene changes
2016-03-03 20:07:00 -05:00
Evan Debenham
e5e90b2696
v0.3.4c: fixed some typos
2016-03-03 20:06:59 -05:00
Evan Debenham
1dc99b2f45
v0.3.4c: fixed a missing period in locked chest message
2016-03-03 20:06:59 -05:00
Evan Debenham
d3e1a1e74d
source release: code cleanup
2016-02-22 17:15:35 -05:00
Evan Debenham
868efd9af4
v0.3.4b: corrected logic in welcome scene
2016-02-22 17:00:42 -05:00
Evan Debenham
3333a1c4fe
v0.3.4b: updated translation credits
2016-02-22 17:00:42 -05:00
Evan Debenham
bdf011240e
v0.3.4b: improvements to welcome and changes scene
2016-02-22 17:00:41 -05:00
Evan Debenham
b64447dadb
v0.3.4b: updated translations
2016-02-22 17:00:40 -05:00
Evan Debenham
7bdb7b0f1a
v0.3.4b: fixed some inconsistencies with the great crab
2016-02-22 17:00:39 -05:00
Evan Debenham
58f7e3755d
v0.3.4b: fixed some visual bugs with heaps
2016-02-22 17:00:38 -05:00
Evan Debenham
b7a7df1296
v0.3.4b: adjusted the UI for font selection, added a bunch of character support to pixel font
2016-02-22 17:00:37 -05:00
Evan Debenham
295fb19fb6
v0.3.4b: added choice of classic font (needs more character support)
2016-02-22 17:00:33 -05:00
Evan Debenham
7b427ed9c2
v0.3.4b: increased ax render scale of text to 6x
2016-02-22 16:48:32 -05:00
Evan Debenham
806547023d
v0.3.4a: manifest commit
2016-02-22 16:48:32 -05:00
Evan Debenham
77aaac32b7
v0.3.4a: added patch info to the welcome scene
2016-02-22 16:48:31 -05:00
Evan Debenham
698e6e0920
v0.3.4a: aligned a couple more UI elements.
2016-02-22 16:48:30 -05:00
Evan Debenham
ca9be8830c
v0.3.4a: corrected inverted logic in messages after previous change
2016-02-22 16:48:29 -05:00
Evan Debenham
82b30e1228
v0.3.4a: fixed an issue where turkish devices were seeing string errors
...
this was due to the turkish non-dotted i being inserted when strings were being converted to lowercase, specifying the locale should fix this.
2016-02-22 16:48:29 -05:00
Evan Debenham
2c82a94ffc
v0.3.4a: made some NPCs immovable
2016-02-22 16:48:28 -05:00
Evan Debenham
0de870dd45
v0.3.4a: fixed a text error in lloyd's beacon
2016-02-22 16:48:27 -05:00
Evan Debenham
209f83903f
v0.3.4a: Updated translation + added italian
2016-02-22 16:48:26 -05:00
Evan Debenham
5482870141
v0.3.4a: fixed a typo in weapon descriptions
2016-02-22 16:48:25 -05:00
Evan Debenham
0934b7687a
v0.3.4: fixed more text errors in ethereal chains
2016-02-22 16:48:24 -05:00
Evan Debenham
e9421f0e43
v0.3.4a: boomerang can be equipped as a melee weapon again
2016-02-22 16:48:23 -05:00
Evan Debenham
6a4f8e6dd3
v0.3.4a: wrong font...
2016-02-22 16:48:23 -05:00
Evan Debenham
28cd679425
v0.3.4a: forced the font choice in rendered text
2016-02-22 16:48:22 -05:00
Evan Debenham
eff030d9af
v0.3.4a: fixed a NO TEXT FOUND in hourglass
2016-02-22 16:48:21 -05:00
Evan Debenham
b110c0db8c
v0.3.4a: re-added align methods pt.2
...
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00
Evan Debenham
ac9c50f2ac
v0.3.4a: re-added align methods pt.1
...
I realize that aligning to pixel values is important, removing these in 0.3.1d was a mistake. However, previously they were aligning to integer values. not just real pixels. Hopefully this will result in proper alignment without incorrect spacing.
2016-02-22 16:37:34 -05:00
Evan Debenham
3000a13026
v0.3.4a: added a safety check for null ripples
2016-02-22 16:37:33 -05:00
Evan Debenham
cdee0364f0
v0.3.4a: fixed a NO TEXT FOUND in thieves
2016-02-22 16:37:32 -05:00
Evan Debenham
789f8e31a8
v0.3.4a: added a safety check to capitalize
2016-02-22 16:37:31 -05:00
Evan Debenham
7c8247577e
v0.3.4: manifest commit
2016-02-22 16:37:30 -05:00
Evan Debenham
5d7df4abd4
v0.3.4: added a couple null safety checks
2016-02-22 16:37:29 -05:00
Evan Debenham
8c8e96561b
v0.3.4: updated translations
2016-02-22 16:37:28 -05:00