Commit Graph

209 Commits

Author SHA1 Message Date
Evan Debenham
3abae46e1e v0.5.0: fixed fog of war using level width instead of height 2017-02-13 16:07:26 -05:00
Evan Debenham
776e49872a v0.5.0: fixed patch generation using level width instead of height 2017-02-13 16:07:26 -05:00
Evan Debenham
1c62066492 v0.5.0: fixed fog of war cell updating overriding other updates 2017-02-13 16:07:25 -05:00
Evan Debenham
3273092691 v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground. 2017-02-13 16:07:25 -05:00
Evan Debenham
bb99f8e351 v0.5.0: updated demon halls visuals 2017-02-13 16:07:24 -05:00
Evan Debenham
8a51b38422 v0.5.0: updated prison visuals 2017-02-13 16:07:24 -05:00
Evan Debenham
b994e20a08 v0.5.0: fog of war and tile blocking now update when a tile is discovered 2017-02-13 16:07:23 -05:00
Evan Debenham
c2aaae4549 v0.5.0: quickslot targeting indicator now always appears ontop of character sprites 2017-02-13 16:07:23 -05:00
Evan Debenham
6beae11e03 v0.5.0: adjusted character shadows slightly 2017-02-13 16:07:22 -05:00
Evan Debenham
77d426a15c v0.5.0: fixed soul mark particles appearing when characters weren't visible. 2017-02-13 16:07:22 -05:00
Evan Debenham
b33e4b5d6c v0.5.0: shifted the position of character sprites and gave them basic shadows 2017-02-13 16:07:15 -05:00
Evan Debenham
0f79e3a5de v0.5.0: fixed the pickaxe being able to appear in heroes remains 2017-02-13 16:06:19 -05:00
Evan Debenham
a39ee5eb09 v0.5.0: improved torch lighting effects and wandmaker shield effect 2017-02-13 16:06:19 -05:00
Evan Debenham
2ec6e414d3 v0.5.0: added wall assist for tapping 2017-02-13 16:06:18 -05:00
Evan Debenham
87002dca6f v0.5.0: respositioned some sprites 2017-02-13 16:06:18 -05:00
Evan Debenham
e6dabd3562 v0.5.0: updated custom tile visuals to work correctly 2017-02-13 16:06:17 -05:00
Evan Debenham
17b03b4dc6 v0.5.0: updated display logic and texturing for sewers, caves, city. 2017-02-13 16:06:16 -05:00
Evan Debenham
ba0392e684 v0.5.0: added wall blocking asset to VCS 2017-02-13 16:06:16 -05:00
Evan Debenham
003951ab00 v0.5.0: fixed a number of edge-case issues with walls, fog, and wall blocking 2017-02-13 16:06:15 -05:00
Evan Debenham
d1f729500a v0.5.0: fixes and improved to the fog of war and wall visibility 2017-02-13 16:06:15 -05:00
Evan Debenham
591b96fb81 v0.5.0: fixed distance visibility not updating properly in some cases 2017-02-13 16:06:14 -05:00
Evan Debenham
9cb91026a6 v0.5.0: Improved several things relating to new visuals:
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
2017-02-13 16:06:14 -05:00
Evan Debenham
bdf2553c30 v0.5.0: more improvements to tile maps
adjusted which tiles are rendered
fixed bugs involving secret doors
2017-02-13 16:06:13 -05:00
Evan Debenham
5d7ffe4203 v0.5.0: fixed raised walls stitching in the reverse order 2017-02-13 16:06:13 -05:00
Evan Debenham
9472cd2953 v0.5.0: more refactoring and improvements to the dungeon tilemaps 2017-02-13 16:06:12 -05:00
Evan Debenham
47fafadade v0.5.0: moved DungeonTileMap to the tiles package 2017-02-13 16:06:11 -05:00
Evan Debenham
d9fe08695a v0.5.0: several improvements to tilemaps 2017-02-13 16:06:11 -05:00
Evan Debenham
9a3ecbe081 v0.5.0: fog now can have multiple texture pixels within a tile 2017-02-13 16:06:10 -05:00
Evan Debenham
255695fa05 v0.5.0: updated tile textures, several still WIP 2017-02-13 16:06:09 -05:00
Evan Debenham
82b5480294 v0.5.0: updated dependencies 2017-02-13 16:06:07 -05:00
Evan Debenham
e782b31cac v0.5.0: initial implementation of new game visuals
Very messy, crashes outside of sewers, more work needed.
2017-02-13 16:05:09 -05:00
Evan Debenham
b1d79f96ce v0.4.3c: manifest commit 2016-11-06 17:59:42 -05:00
Evan Debenham
c26b94b123 v0.4.3c: added a new teaser =) 2016-11-06 17:58:04 -05:00
Evan Debenham
d6fdccd21f v0.4.3c: fixed additional bugs with the berserker passive buff 2016-11-06 17:58:03 -05:00
Evan Debenham
223a84a67e v0.4.3c: added a tiny visual effect to worn traps 2016-11-06 17:58:02 -05:00
Evan Debenham
f5cf285ddf v0.4.3b: manifest commit 2016-11-06 01:12:50 -04:00
Evan Debenham
24c3f7f083 v0.4.3b: cursing traps now curse items slightly less frequently 2016-11-06 01:12:49 -04:00
Evan Debenham
88a0fab5ce v0.4.3b: updated translations 2016-11-06 01:12:46 -04:00
Evan Debenham
646a34d2e9 v0.4.3b: fixed bugs with attack indicator 2016-11-06 01:12:40 -04:00
Evan Debenham
0f30fb19ce v0.4.3b: fixed bugs with cornish pasty holiday values 2016-11-06 01:12:40 -04:00
Evan Debenham
f9d51ab02f v0.4.3b: removed the halloween treat extension 2016-11-06 01:12:39 -04:00
Evan Debenham
4704b30166 v0.4.3b: fixed distortion traps rendering the dried rose unusuable 2016-11-06 01:12:39 -04:00
Evan Debenham
fd37d1b776 v0.4.3b: undid respositioning of static scene variable, added safety check for toolbar declaration 2016-11-06 01:12:38 -04:00
Evan Debenham
965d0f04ea v0.4.3b: fixed some bugs with the berserker subclass 2016-11-06 01:12:38 -04:00
Evan Debenham
d980a8d867 v0.4.3b: fixed stench spawning gas on the wrong target 2016-11-06 01:12:37 -04:00
Evan Debenham
1c303a29fd v0.4.3b: adjusted how emo icons are handled to reduce null pointers 2016-11-06 01:12:36 -04:00
Evan Debenham
ccb1dfe02e v0.4.3b: fixed a hang in levelgen 2016-11-06 01:12:36 -04:00
Evan Debenham
dd2e8d5b5e v0.4.3b: potions now press tiles when they are thrown onto them 2016-11-06 01:12:35 -04:00
Evan Debenham
6fee5aeebe v0.4.3b: fixed a crash caused by toast changes 2016-11-06 01:12:35 -04:00
Evan Debenham
10e1a17704 v0.4.3b: cleaned up how toasts are managed 2016-11-06 01:12:34 -04:00