Evan Debenham
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0724717abf
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v0.7.5: decoupled android-based text input from SPD-classes
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2019-10-01 00:44:28 -04:00 |
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Evan Debenham
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f309f249e0
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v0.7.5: added code for new Tengu abilities
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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309b7357b2
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v0.7.5: initial tengu rework implementation. Needs balance and phase 3
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2019-10-01 00:44:21 -04:00 |
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Evan Debenham
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a871261185
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v0.7.5: added necromancers
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2019-10-01 00:36:17 -04:00 |
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Evan Debenham
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6ec6aadafc
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v0.7.5: improved visuals on Goo's level
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2019-10-01 00:36:15 -04:00 |
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Evan Debenham
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1ba139e845
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v0.7.5: polish work on slimes, including new exotic variant
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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4a92607020
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v0.7.5: some polish work on sewer snakes
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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368ff47b8e
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v0.7.5: added two new enemies to the sewers, lots of polish still needed
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2019-10-01 00:36:13 -04:00 |
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Evan Debenham
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0077e36c17
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v0.7.5: significantly improved room variety on floor 5
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2019-10-01 00:33:59 -04:00 |
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Evan Debenham
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ade3620618
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v0.7.4b: re-compressed some pngs to avoid artifacting bugs
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2019-08-07 21:39:45 -04:00 |
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Evan Debenham
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a3e04de98c
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v0.7.4b: fixed additional rare system UI issues
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2019-08-07 21:39:36 -04:00 |
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Evan Debenham
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c93bc9784b
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v0.7.4b: fixed failing to launch in landscape on some android phones
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2019-08-07 21:38:13 -04:00 |
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Evan Debenham
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489ea63752
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v0.7.4b: fixed errors with immersive mode not sticking in all cases
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2019-08-07 21:37:38 -04:00 |
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Evan Debenham
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785726f4f8
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v0.7.4b: refactored file handling to use String instead of File
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2019-08-07 21:36:58 -04:00 |
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Evan Debenham
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7885da4b99
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v0.7.4b: cleaned up a few leftovers from new init logic
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2019-08-07 21:36:06 -04:00 |
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Evan Debenham
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3e815a3165
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v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
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2019-08-01 16:04:14 -04:00 |
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