Evan Debenham
44f8e32beb
v0.3.1d: added support for visuals layered over tiles
2015-09-15 21:33:02 -04:00
Evan Debenham
0ba004b1fa
v0.3.1d: removed strict pixel align pt.1
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f
v0.3.1b: ported over gamescene.examinecell logic from GDX build
2015-09-04 01:59:11 -04:00
Evan Debenham
d2856e2589
v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
2015-08-24 13:05:00 -04:00
Evan Debenham
67e8904194
v0.3.1: reverted emoicon render order
2015-08-24 13:04:44 -04:00
Evan Debenham
fb96f7e2f5
v0.3.1: fixed a bug with tag flip changes
2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d
v0.3.1: added functionaltiy to flip indicators in the game UI
2015-08-24 13:04:37 -04:00
Evan Debenham
b2d0ed63d8
v0.3.1: followup tweaks to the descending gong changes.
2015-08-24 13:04:27 -04:00
Evan Debenham
95a3833448
v0.3.1: the descending gong sound now only plays when actually descending.
2015-08-24 13:04:24 -04:00
Evan Debenham
18e488c63e
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
2015-08-24 13:04:14 -04:00
Evan Debenham
c5252a5045
v0.3.1: all sorta UI changes
2015-08-24 13:04:04 -04:00
Evan Debenham
efd506dda7
v0.3.1: tweaked existing scenes to support new audio functionality
2015-08-24 13:00:29 -04:00
Evan Debenham
d51a8b6182
v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration.
2015-08-24 11:37:41 -04:00
Evan Debenham
8947eabaf0
v0.3.1: added fine-grained brightness controls
2015-08-24 11:37:38 -04:00
Evan Debenham
684c2caacb
updated license information
2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221
cleaned up formatting:
...
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
dbeff25d2c
v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
2015-06-07 21:55:28 -04:00
Evan Debenham
85a907d14e
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
...
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
67601162f7
v0.3.0: fixed a bug involving older saves
2015-06-07 21:55:11 -04:00
Evan Debenham
39f140a4f5
v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
2015-06-07 21:55:04 -04:00
Evan Debenham
00dc49c021
v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
2015-06-07 21:54:47 -04:00
Evan Debenham
3db441a5f7
v0.2.4d: imported camera tweak from desktop version
2015-03-28 16:10:23 -04:00
Evan Debenham
3516978165
v0.2.4c: tweaked layout of UI tabs, no more shuffling once they've appeared
2015-03-09 20:17:16 -04:00
Evan Debenham
f587e7e13e
v0.2.4: improvements/bugfixes to cell selector
2015-03-02 17:37:51 -05:00
Evan Debenham
5e9cdf87d5
v0.2.4: tweaked bag window, now auto-opens containers of all types
2015-03-02 17:37:02 -05:00
Evan Debenham
b8b4ddc7af
v0.2.4: corrected error with falling items, in accordance with the changes to honeypots
2015-03-02 17:36:31 -05:00
Evan Debenham
5fcc1a612a
v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors
2015-03-02 17:24:32 -05:00
Evan Debenham
071403a7aa
v0.2.4: moved loot and continue tags to bottom right, much more accessable
2015-03-02 17:13:17 -05:00
Evan Debenham
e2ee042c38
Merging 1.7.5 Source: scenes changes
2015-02-06 10:27:36 -05:00
Evan Debenham
2b44154ac1
v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
2015-01-20 17:26:53 -05:00
Evan Debenham
e4d0017137
v0.2.3e: reworked night mode into a level feeling
2015-01-20 16:49:55 -05:00
Evan Debenham
67a7bf0515
v0.2.3: Hourglass bugfixes & some tweaks.
2014-12-11 22:06:38 -05:00
Evan Debenham
7069550ab0
v0.2.3: added functionality to freeze particle effects
2014-12-08 01:47:26 -05:00
Evan Debenham
9f9e117c95
Merging Source v1.7.2: scene changes
2014-10-18 04:59:03 -04:00
Evan Debenham
e6b8732f90
V0.2.1 : reintroduced welcome string error (I can't bring myself to remove it)
2014-10-12 19:27:34 -04:00
Evan Debenham
80e1cb747e
V0.2.1 : modified level transition messages again
2014-10-06 21:54:06 -04:00
Evan Debenham
6200a9c183
V0.2.1 : Updated floor transition messages/sounds
2014-10-06 21:53:13 -04:00
Evan Debenham
aed303672a
V0.1.0 Partial Commit
...
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00