Evan Debenham
926b02ce65
v0.4.2: various performance improvements to core classes
2016-09-09 18:00:11 -04:00
Evan Debenham
8dc0d56eb0
v0.4.2: (hopefully) solved concurrency issues with bitmaptext
2016-09-09 18:00:09 -04:00
Evan Debenham
c23a284423
v0.4.2: array access and general performance improvements
2016-09-09 18:00:07 -04:00
Evan Debenham
e87ce8949e
v0.4.2: fixes to tilemap
2016-09-09 18:00:06 -04:00
Evan Debenham
0b30263236
v0.4.2: fixed some race conditions involving rendered text
2016-09-09 18:00:06 -04:00
Evan Debenham
e43e7b995d
v0.4.2: fixed some bugs with tilemap updating
2016-09-09 18:00:04 -04:00
Evan Debenham
6bcccba062
v0.4.2: improved tilemaps to selectively update and respect concurrency
2016-09-09 18:00:01 -04:00
Evan Debenham
7a2e6c63c1
v0.4.2: vertex buffers now support selective updating
2016-09-09 18:00:01 -04:00
Evan Debenham
1461003683
v0.4.2: fixed two crash bugs caused by recent changes
2016-09-09 18:00:00 -04:00
Evan Debenham
c137a465c5
v0.4.2: decoupled texture creation from opengl binding
2016-09-09 17:59:59 -04:00
Evan Debenham
a54bb5fdc8
v0.4.2: separated initialization and rendering of rendered text
2016-09-09 17:59:57 -04:00
Evan Debenham
3941aa3fe4
v0.4.2: array managment optimizations to Pathfinder
2016-09-09 17:59:56 -04:00
Evan Debenham
2bd1962b34
v0.4.2: lots of performance improvements to fog visuals
2016-09-09 17:59:55 -04:00
Evan Debenham
5fc0215014
v0.4.2: implemented some visibility culling for tilemaps
2016-09-09 17:59:54 -04:00
Evan Debenham
8537b86c5b
v0.4.2: fixed incorrect offset values for drawQuads
2016-09-09 17:59:53 -04:00
Evan Debenham
9f8981db07
v0.4.2: VBOs now work with android 2.2
2016-09-09 17:59:50 -04:00
Evan Debenham
b821bfddf8
v0.4.2: reduced amount of allocations occurring when frames are drawn
2016-09-09 17:56:09 -04:00
Evan Debenham
9663a47958
v0.4.2: added support for Vertex Buffer Objects
2016-09-09 17:56:08 -04:00
Evan Debenham
ca068c92b2
v0.4.2: added the ability for tilemaps to selectively not render certain tiles
2016-09-09 17:56:06 -04:00
Evan Debenham
0e7c12b61e
v0.4.2: updated quad indicies to be stored in a VBO
2016-09-09 17:56:05 -04:00
Evan Debenham
2a5f887579
v0.4.2: Uniforms now avoid repeating previous values
2016-09-09 17:56:05 -04:00
Evan Debenham
59f74216fe
v0.4.2: improved performance by skipping the drawing of offscreen gizmos
2016-09-09 17:56:04 -04:00
Evan Debenham
806217e209
v0.4.2: added support for variable map sizes
2016-09-09 17:54:50 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
...
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00