v0.3.2a: reduced some of the debuff duration on crazed bandits
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@ -48,9 +48,9 @@ public class Bandit extends Thief {
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protected boolean steal( Hero hero ) {
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protected boolean steal( Hero hero ) {
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if (super.steal( hero )) {
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if (super.steal( hero )) {
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Buff.prolong( hero, Blindness.class, Random.Int( 5, 12 ) );
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Buff.prolong( hero, Blindness.class, Random.Int( 2, 5 ) );
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Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
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Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
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Buff.prolong( hero, Cripple.class, Cripple.DURATION );
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Buff.prolong( hero, Cripple.class, Random.Int( 3, 8 ) );
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Dungeon.observe();
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Dungeon.observe();
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return true;
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return true;
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