v0.7.1: adjusted dart scaling with sharpshooting + crossbow

This commit is contained in:
Evan Debenham 2018-11-28 06:24:10 -05:00
parent 782c5a0dd4
commit ff02c1d549

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@ -51,7 +51,7 @@ public class Dart extends MissileWeapon {
public int max(int lvl) {
if (bow != null){
return 12 + //12 base
3*(bow.level() + lvl); //+3 per level or bow level
3*bow.level() + 2*lvl; //+3 per bow level, +2 per level (default scaling +2)
} else {
return 2 + //2 base, down from 5
2*lvl; //scaling unchanged