From ff02c1d549d17ac69a4a91b0d04c54d1b2a72808 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 28 Nov 2018 06:24:10 -0500 Subject: [PATCH] v0.7.1: adjusted dart scaling with sharpshooting + crossbow --- .../shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java index cb5be2104..4bbfedd0a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java @@ -51,7 +51,7 @@ public class Dart extends MissileWeapon { public int max(int lvl) { if (bow != null){ return 12 + //12 base - 3*(bow.level() + lvl); //+3 per level or bow level + 3*bow.level() + 2*lvl; //+3 per bow level, +2 per level (default scaling +2) } else { return 2 + //2 base, down from 5 2*lvl; //scaling unchanged