v0.7.1: adjusted dart scaling with sharpshooting + crossbow
This commit is contained in:
parent
782c5a0dd4
commit
ff02c1d549
|
@ -51,7 +51,7 @@ public class Dart extends MissileWeapon {
|
||||||
public int max(int lvl) {
|
public int max(int lvl) {
|
||||||
if (bow != null){
|
if (bow != null){
|
||||||
return 12 + //12 base
|
return 12 + //12 base
|
||||||
3*(bow.level() + lvl); //+3 per level or bow level
|
3*bow.level() + 2*lvl; //+3 per bow level, +2 per level (default scaling +2)
|
||||||
} else {
|
} else {
|
||||||
return 2 + //2 base, down from 5
|
return 2 + //2 base, down from 5
|
||||||
2*lvl; //scaling unchanged
|
2*lvl; //scaling unchanged
|
||||||
|
|
Loading…
Reference in New Issue
Block a user