v0.9.0a: final commit
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parent
fa35882cb6
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f512d7b069
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 480
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appVersionName = '0.9.0'
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appVersionCode = 482
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appVersionName = '0.9.0a'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -141,7 +141,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message += "\n";
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message += "\n" + Messages.get(this, "patch_balance");
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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@ -44,6 +44,32 @@ public class v0_9_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v0.9.0a", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"I'm still planning to evaluate talent balance and make adjustments where needed, but some bugs have to get fixed first!\n\nInitial data for talents is looking good though, but a few will likely be slightly buffed or nerfed."));
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Updated Translations"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v0.9.0):\n" +
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"_-_ Various crash bugs\n" +
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"_-_ Cases where warrior's shield would not decrease when it should\n" +
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"_-_ Incorrect interactions between scrolls and time freeze\n" +
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"_-_ Unlocked badges rarely showing as locked\n" +
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"_-_ Burning spider webs destroying some tile types that they shouldn't\n\n" +
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"Fixed (existed prior to v0.9.0):\n" +
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"_-_ Great crab sometimes dropping 3 meat instead of 2\n" +
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"_-_ Cleave being reset when a kill corrupts the enemy\n" +
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"_-_ Sleeping VFX persisting in cases where it shouldn't"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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