v0.9.0a: final commit

This commit is contained in:
Evan Debenham 2020-10-09 16:43:57 -04:00
parent fa35882cb6
commit f512d7b069
3 changed files with 29 additions and 3 deletions

View File

@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 480
appVersionName = '0.9.0'
appVersionCode = 482
appVersionName = '0.9.0a'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -141,7 +141,7 @@ public class WelcomeScene extends PixelScene {
//TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro");
message += "\n";
message += "\n" + Messages.get(this, "patch_balance");
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");

View File

@ -44,6 +44,32 @@ public class v0_9_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("v0.9.0a", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
"I'm still planning to evaluate talent balance and make adjustments where needed, but some bugs have to get fixed first!\n\nInitial data for talents is looking good though, but a few will likely be slightly buffed or nerfed."));
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Updated Translations"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v0.9.0):\n" +
"_-_ Various crash bugs\n" +
"_-_ Cases where warrior's shield would not decrease when it should\n" +
"_-_ Incorrect interactions between scrolls and time freeze\n" +
"_-_ Unlocked badges rarely showing as locked\n" +
"_-_ Burning spider webs destroying some tile types that they shouldn't\n\n" +
"Fixed (existed prior to v0.9.0):\n" +
"_-_ Great crab sometimes dropping 3 meat instead of 2\n" +
"_-_ Cleave being reset when a kill corrupts the enemy\n" +
"_-_ Sleeping VFX persisting in cases where it shouldn't"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);