v1.1.0: fixed ankh windows not re-appearing if game is closed
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14ee498967
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f4ca0c4234
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@ -1619,7 +1619,6 @@ public class Hero extends Char {
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}
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}
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if (ankh != null) {
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if (ankh != null) {
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ankh.detach(belongings.backpack);
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interrupt();
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interrupt();
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resting = false;
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resting = false;
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@ -1635,6 +1634,8 @@ public class Hero extends Char {
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GLog.w(Messages.get(this, "revive"));
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GLog.w(Messages.get(this, "revive"));
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Statistics.ankhsUsed++;
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Statistics.ankhsUsed++;
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ankh.detach(belongings.backpack);
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for (Char ch : Actor.chars()) {
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for (Char ch : Actor.chars()) {
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if (ch instanceof DriedRose.GhostHero) {
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if (ch instanceof DriedRose.GhostHero) {
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((DriedRose.GhostHero) ch).sayAnhk();
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((DriedRose.GhostHero) ch).sayAnhk();
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@ -549,14 +549,14 @@ public class GameScene extends PixelScene {
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//re-show WndResurrect if needed
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//re-show WndResurrect if needed
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if (!Dungeon.hero.isAlive()){
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if (!Dungeon.hero.isAlive()){
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//check if hero has an unblessed ankh
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//check if hero has an unblessed ankh
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boolean hasAnkh = false;
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Ankh ankh = null;
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for (Ankh i : Dungeon.hero.belongings.getAllItems(Ankh.class)){
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for (Ankh i : Dungeon.hero.belongings.getAllItems(Ankh.class)){
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if (!i.isBlessed()){
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if (!i.isBlessed()){
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hasAnkh = true;
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ankh = i;
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}
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}
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}
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}
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if (hasAnkh) {
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if (ankh != null) {
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add(new WndResurrect());
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add(new WndResurrect(ankh));
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}
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}
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}
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}
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@ -56,13 +56,11 @@ public class WndResurrect extends Window {
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RedButton btnContinue;
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RedButton btnContinue;
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public WndResurrect() {
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public WndResurrect( final Ankh ankh ) {
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super();
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super();
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instance = this;
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instance = this;
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Ankh ankh = new Ankh();
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IconTitle titlebar = new IconTitle();
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IconTitle titlebar = new IconTitle();
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titlebar.icon( new ItemSprite( ankh.image(), null ) );
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titlebar.icon( new ItemSprite( ankh.image(), null ) );
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@ -104,6 +102,8 @@ public class WndResurrect extends Window {
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Statistics.ankhsUsed++;
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Statistics.ankhsUsed++;
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ankh.detach(Dungeon.hero.belongings.backpack);
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if (btnItem1.item != null){
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if (btnItem1.item != null){
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btnItem1.item.keptThoughLostInvent = true;
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btnItem1.item.keptThoughLostInvent = true;
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}
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}
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