v1.1.0: lightly buffed prismatic images: +2 hp, +20% avg dmg
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@ -102,7 +102,7 @@ public class PrismaticGuard extends Buff {
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}
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public static int maxHP( Hero hero ){
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return 8 + (int)Math.floor(hero.lvl * 2.5f);
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return 10 + (int)Math.floor(hero.lvl * 2.5f); //half of hero's HP
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}
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@Override
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@ -48,7 +48,7 @@ public class PrismaticImage extends NPC {
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{
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spriteClass = PrismaticSprite.class;
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HP = HT = 8;
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HP = HT = 10;
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defenseSkill = 1;
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alignment = Alignment.ALLY;
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@ -145,9 +145,9 @@ public class PrismaticImage extends NPC {
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@Override
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public int damageRoll() {
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if (hero != null) {
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return Random.NormalIntRange( 1 + hero.lvl/8, 4 + hero.lvl/2 );
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return Random.NormalIntRange( 2 + hero.lvl/4, 4 + hero.lvl/2 );
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} else {
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return Random.NormalIntRange( 1, 4 );
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return Random.NormalIntRange( 2, 4 );
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}
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}
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