v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
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@ -81,6 +81,7 @@ public class PitfallTrap extends Trap {
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}
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sprite.parent.add(new WindParticle.Wind(pos));
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sprite.killAndErase();
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GameScene.updateMap( pos );
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}
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}
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